By Matthew Kaplan on April 1, 2010 - 7:57am.
By and large, the consensus regarding Sony's slowly expanding line of "Minis" software for the PlayStation Portable is that the games—mostly ports from the iPhone and other platforms—are sorely lacking in quality. Given the initial launch titles, it's not hard to see why: An overpriced Tetris port, mediocre fair like Brainpipe and Vempire, and downright terrible shovelware like Gameloft's Hero of Sparta were among the heavy hitters back in early October.
By Brad Gallaway on April 1, 2010 - 7:57am.
Been putting some time into 3D Dot Game Heroes on PlayStation 3. After logging a couple of hours on it, I think it's pretty clear to see that this thing will be a nuclear bomb of nostalgia for anyone who's old enough to remember The Legend of Zelda on the Nintendo Entertainment System. I mean, it was pretty clear that it was a Zelda homage from previews and early buzz, but putting the game through its paces, I really don't think it's an understatement to say that this is NES Zelda brought into 3D.
By Trent Fingland on March 31, 2010 - 7:56am.
The Game of Life
HIGH Surviving the climactic battle with Mad Jack.
LOW Glitches can absolutely kill the impact of some scenes.
WTF Clown: "Sir, you haven't paid me yet!" Ethan: "Keep the Change." Clown: "Sir, you haven't paid me yet!" Ethan: "Keep the change." Clown: "Sir, you haven't paid me yet!" Repeat 10 times.
By Richard Naik on March 26, 2010 - 7:28am.
We Barely Knew Ye
HIGH: Oghren's joining ceremony.
LOW: The fact that it was all over at 16 hours.
WTF: Nobody seems to recognize me as an elf now. Even other elves.
By Brad Gallaway on March 25, 2010 - 9:19pm.
I'm in the middle of writing my review for the Wii's Fragile Dreams. It's a difficult piece to write, since on the one hand I find it to be a fairly refreshing effort conceptually, and quite unlike most of the other games available for the Wii. On the other hand, I have to be brutally frank in saying that it's extremely tedious and not much fun at all. Ideas and artistry only go so far...
By Matthew Kaplan on March 23, 2010 - 7:05am.
I know that this post's title may make it seem like I'm taking a page from Espen Aarseth's 2005 article of a similar name and Roger Travis' 2008 response to it. Trust me when I say that I'm casting my net a little wider than the design vs. scholarship vs. play disciplinary debate... not that that debate is irrelevant, but I'm simply responding to a different exigency.
By Richard Naik on March 20, 2010 - 5:51am.
When I was writing my Heavy Rain review, there were a lot of specific things concerning the plot that I wanted to talk about, but couldn't due to the spoilerness. So those qualms are going to go here, safely hidden behind that big bold spoiler warning you see below. So, shall we?
(Warning: The rest of this post contains Heavy Rain spoilers)
By Sparky Clarkson on March 18, 2010 - 11:49am.
Jim Sterling gave Deadly Premonition a score of 10 points out of a possible 10, easily the highest score the game received among major gaming review sites. In his review, he makes it plain that this game does not deserve that score in any "objective" sense. The graphics are dated, the gameplay is limited, and its systems pay too much attention to irrelevant details. This is to say nothing of its absurd plot and characters. In comparison to almost any other game, Deadly Premonition is awful, but within the bounds of a certain kind of sensibility, that does not preclude it from also being good. Sontag identifies that sensibility as Camp, and it's an idea worth thinking about in connection to games.
By Trent Fingland on March 18, 2010 - 8:08am.
HIGH Placing first in an online match.
LOW The rage-inducing mission 41, thankfully the only one of its kind.
WTF Apparently Sega history stops at the Dreamcast.
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