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GameCritics.com Podcast Episode 36: E3 2010 Wrap-Up, Kinect, Move and 3DS

An E3 wrap-up so enormous, so all-encompassing, we drafted a fifth chair from across the pond to share the load. Sinan Kubba of the Big Red Potion podcast joins us as we tear Sony, Nintendo, and Microsoft to shreds. The hate flows freely this week folks; if it gets too depressing jump to the 92-minute mark as we reveal our most anticipated games of the show. It's our longest, most vulgarity-packed podcast ever! Rejoice! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, the aforementioned Sinan Kubba, and Tim "Billy Big Bang Blitz" Spaeth.

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Read: Transcript

Topics discussed:

  • Microsoft Kinect
  • Sony Move
  • Nintendo 3DS
  • Epic Mickey
  • Project Dust
  • Lost in Shadows
  • Vanquish
  • Kid Icarus
  • The Legend of Zelda: Skyward Sword
  • Portal 2
  • Littlebigplanet 2
  • Final Fantasy XIV
  • Metal Gear Solid Rising

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dead to Rights: Retribution Review

Blood for Blood

Dead to Rights: Retribution Screenshot

HIGH Pulling a gun out of a thug's hands and using it to blow his brains out a moment later.

LOW Getting shot at point-blank range because the game doesn't understand I want to be punching now.

WTF Sam Fisher no longer hides bodies. Shadow the dog does.

Dead to Rights: Retribution

Game Description: Dead to Rights: Retribution is an single player Action-Shooter game in which players roam the crime-ridden streets of Grant City with vice cop Jack Slate and his wolf-dog Shadow, doling out justice as they see fit. Featuring the ability to play as either Slate or Shadow, players mix brutal melee combat with diverse gunplay, explosive weapons and stealth animal like hunting techniques in this long-awaited follow-up to the original 2002 Dead to Rights game.

Negative comments (and) physical things

Mass Effect 2 Screenshot

Historically over the last ten years or so, we've never filtered or deleted comments left by our readers. We are strong believers in discussion and dissenting opinions, and there have been plenty of times when people have left paragraphs worth of venom and we've let them post away to their hearts' content. Unfortunately, it's been only recently (just this year, if memory serves) that the quality of comments left has turned so bitter, insulting and completely unproductive that we've had to institute a comment approvals and filtering process.

Sam & Max: The Devil's Playhouse — They Stole Max's Brain! Review

A Dog and his Brat

Sam & Max: The Devil's Playhouse — They Stole Max's Brain! Screenshot

High: The characters, especially Sam and Pharoah Sammun-Mak.

Low: It was over too soon.

WTF?: That a game about a boy Pharaoh who bends reality to make himself supreme ruler doesn't have any WTFs.

ModNation Racers Review

Prepare Yourself for the Rubberband Man

ModNation Racers Screenshot

HIGH Fulfilling all the conditions to earn all of a track's prizes and skidding across the finish line in first.

LOW Fulfilling all the conditions to earn all of a track's prizes and getting dropped from first to sixth by attacks within sight of the finish line.

WTF Why did they include this dull story (announcers, skits, etc.) in career mode?

Alpha Protocol Redux, Monster Hunter and Joe Danger

Joe Danger  Screenshot

Although tons of people have been talking about it lately, I'd be willing to bet that Joe Danger on PSN has gotten lost amid all the announcements and general chaos that come with every E3. If you haven't heard about Joe, the easiest way to explain it is that the game is basically Trials HD with cartoony visuals and a difficulty curve that's not nearly as sadistic.

Electronic Entertainment Expo (E3) 2010

E3 2010

For me, the Electronic Entertainment Expo (E3) is a giant, growling contradiction in terms.

Every year I attend the behemoth celebration of digital entertainment and culture, and I just can't process the massive, public scale of this thing. The towering screens and throngs of people tell me that this is a business like any other—one that's loved by millions of people, and one that makes millions of dollars. Games are more popular and more prevalent than ever—without question. If that's the case, and it is, then it's ironic that it's always felt like such a solo endeavor for me over the years.

Yes, gaming is social and I've spent countless hours playing and discussing it with my friends and colleagues, but at the end of the day, games remain a lovely pastime that's processed by yours truly as the quest of a man alone. It's time spent by myself. If you rearrange the letters of "Quality Time" (and delete a few) you get "Quiet"... So, the loud, flashy marketing blitz that is the Electronics Entertainment Expo stands in the face of my lifetime of experience.

So, with these overwhelming feelings running through my head as a counterpoint to the throbbing crowds and masses of fans eager for their electrons, I submerge into the depths of E3 to bring you my news and impressions; the halting, limited coverage of a solo gamer set adrift on the convention center floor.

Enjoy.

E3 2010: Day Three Impressions

The Legend of Zelda: Skyward Sword Screenshot

That elusive, Sasquatch-like gargantuan has slipped into the woods once more. Yes, despite its immense size and broad scope, all three days of E3 managed to disappear without warning. Somehow, somehow, the darn beast got away from me with some of its treasures locked away; with some of its stones left unturned... Ah well, now that it's over, I've something to look forward to—next year's show.

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