PS3
By Dylan Collins on December 18, 2012 - 4:31pm.
We discuss The Walking Dead: Episode Five—No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "Nine-Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on December 18, 2012 - 4:17pm.
You got Your Bullet-hell in My Side-scroller!
HIGH It's… so… damned… pretty…
LOW Flying through the debris chute and failing to avoid the lasers.
WTF Why are the other powers not in story mode?
By Dale Weir on December 18, 2012 - 3:18pm.
One thing that the video game industry needs to be more proactive in is the education of the general public with regards to video game schools or game design programs. When people think of gaming schools, they might think of the ones that get the most coverage like a DigiPen Institute of Technology or Art Institute of Vancouver. However, not everyone gets to attend these shining examples. Some aspiring Shigeru Miyamoto's and Ken Levine's might wind up wasting four years and tens of thousands of dollars at a less than reputable institution. That's where Extra Credits comes in to give some advice for anyone thinking about attending a school to actually become a game creator.
By Brad Gallaway on December 17, 2012 - 11:00pm.

The good people at GungHo recently released six "classic" Japanese PS1 games on PSN. They are currently available in the "Imports" section for $5.99 each, and they're in their "original, unaltered" Japanese state, meaning that no localization work has been done on any of these. In the interest of disclosure, it should be known that GungHo PR sent me a code for all six games for the purposes of evaluation. It should also be known that I had never heard of any of these titles, so I was walking into all six with a totally clean slate.
By Brad Gallaway on December 16, 2012 - 10:00pm.

I'm quite happy to say that my oldest son, age 11, will be flying in this weekend to spend Christmas with us. We plan on chopping down a Christmas tree and catching a showing of The Hobbit, but other than that, I think we are going to lay low and just hang out as a family… we may play a few video games as well. Maybe.
By Richard Naik on December 13, 2012 - 1:42pm.
At long last, the in-depth Borderlands/Borderlands 2 discussion that has for too long been stricken from our main show. For a grueling six hours we tear into every possible facet of the Borderlands franchise, from secret relationships of the NPCs to Randy Pitchford's favorite breakfast cereal. Featuring Richard "Sniper" Naik and Tim "Going in Guns Blazing is Always an Appropriate Course of Action" Spaeth. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on December 13, 2012 - 12:47pm.

So, Far Cry 3. I can't say that I've been a fan of this series, but all the pre-release chatter had piqued my curiosity, and it seemed as though the game was going to attempt to tell a more serious, darker sort of story.
By Christopher Floyd on December 13, 2012 - 12:15pm.
Player in Distress
HIGH Cleverly using gems to reach hitherto secret areas.
LOW Dying, dying, dying all the time.
WTF Why is that giant waiter so angry at me?
By Peter Skerritt on December 13, 2012 - 11:56am.

Here are some things that I took away from what I saw of the VGAs...
By Sparky Clarkson on December 13, 2012 - 11:28am.
Alimentary, My Dear Watson
HIGH "You control Sherlock Holmes."
LOW The terrible frame story populated by hideous children.
WTF You control... a dog?
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