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The Lord of the Rings: Aragorn's Quest Review

Bored of the Rings

Lord of the Rings: Aragorn's Quest Screenshot

HIGH The cutscenes will make you wistful for the superior films.

LOW My wrist. Ow... Ow; my wrist.

WTF Who is this game for!?

Consoleation: The PlayStation 2

Sony PlayStation 2 Image

It was 10 years ago this past week that the PlayStation 2 launched at retail to long lines, tight supply, and excited consumers.

Sakura Wars: So Long, My Love Review

Pretty Girls and Mechs? Not as Awesome as it Sounds

Sakura Wars: So Long, My Love Screenshot

HIGH: The dating simulation "Adventure Mode."

LOW: Long battles, followed by even longer boss fights, without a break. (Or a save point).

WTF: The dating simulation is the high point. In a game about giant mech fighting.

Sakura Wars: So Long, My Love

Game Description: Sakura Wars: So Long My Love is a single player strategy role-playing game (SRPG) and the first game in the popular Japanese Sakura Wars franchise to be released in North America. The game features both an exciting and fast-paced mech/air battle system and a unique, sim-based storyline. This in-depth storyline allows for character interaction that plays a major role in the progression of game action as interactions with various characters in the game can ultimately change the story content and even the final outcome.

Dead to Rights: The longest video game review ever

Dead to Rights Screenshot

Some years back I played Dead to Rights and found its plot so captivatingly, amazingly ludicrous that I wound up writing a fifty-odd page review of it. It was relatively well-received by people who worked on the game, and even wound up being mentioned in 2005's prequel, Dead to Rights II. Now, to celebrate the release of Dead to Rights: Retribution, I've decided to repost the review here, now with illustrations! Hopefully the occasional image and video will help make it a little more palatable—yes, I'm well aware that it's TL, and I won't be offended if you DR.

The Boss of Bosses

Mega Man 2 Bosses

That guy with the earthquake move. The ice thing. The stupid jerkface that won't hold still. Whatever their form, bosses have been a part of gaming since the early days of Atari. Personally I've always been a sucker for boss battles-they can very heavily influence my opinion of a given game. However, based on many games I've spent time with recently, Tim's question from the most recent podcast (mentioned around the 39:00 mark) is a valid one-do they even make good boss battles anymore?

Silent Hill: Shattered Memories Review

You were Always on my Mind...

Silent Hill: Shattered Memories Screenshot

HIGH A great game-ending twist.

LOW Almost every nightmare sequence is perfectly awful.

WTF It seems this therapist is a session drinker.

Forced to grind in Final Fantasy XII

Final Fantasy XII Screenshot

Getting pretty close to the 30-hour mark and I'm still enjoying the game quite a bit. It's probably the most pleasant Final Fantasy experience I've had since Final Fantasy X, but as the game goes on, more and more of its warts are starting to show.

Wish I didn't sleep on Final Fantasy XII

Final Fantasy XII Art

After the madness of the fourth quarter, I have a lull in the review schedule right now. It's nice to not be reviewing something for a change, so I'm plowing ahead with Final Fantasy XII. I'm about fifteen-ish hours into the adventure and still loving it. Loving it a heck of a lot more than I expected, actually.

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