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State of Play with Brandon Bales: Tommy Refenes of Team Meat

Here's our interview with Tommy Refenes of Team Meat!

In this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew-Genics, and the act of tessellating someone's face.

Please enjoy this honest, insightful chat with a great developer.

Extra Credits: "My Name Is Ozymandias..."

Points go to the Extra Credits crew (and basically anyone who talks about preserving old, landmark games), but a lot of this just seems "pie in the sky." As mentioned in the video, a lot of the technology that ran and interfaced with these early titles do not even exist any longer. The only solution would be an industry-wide investment, resurrecting arcades, building kiosks, museums, you name it, just so some kid can play Battletech or Space War as was originally intended. When you really think about it, it seems that these treasures are doomed to obscurity.

Invisible indies: David Cage is right

Beyond: Two Souls Screenshot

At the recent DICE conference which just took place in Las Vegas, David Cage gave a speech which outlined nine points supporting his message that "the industry needs to grow up." Predictably, his comments angered many people and I've been seeing comments across the gaming spectrum disagreeing with him or trying to prove him wrong in various ways.

King of Chinatown Review

King of Chinatown Image

King of Chinatown follows professional Street Fighter IV player Justin Wong as he competes both worldwide and in his local Chinatown arcade. In about an hour, the film features Justin and his then-manager Isaiah Triforce Johnson (his actual legal name) attempting to make Justin the best Street Fighter IV player in the world. At the same time, they try elevating Triforce's fighting guild "Empire Arcadia" to the next level.

Consoleation: Irreconcilable differences

Beyond: Two Souls Screenshot

I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.

Deadly Premonition: The Director's Cut Preview / Interview with Hidetaka "Swery" Suehiro

Deadly Premonition's Hidetaka "Swery" Suehiro

Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.

Consoleation: My Top Five Consoles of All Time

The Legend of Zelda: Majora's Mask Screenshot

With this console generation coming to a close, and with the strong likelihood that this will mark the end of buying modern consoles for me, I thought I'd look back and rank my top five consoles of all time. These are my rankings, my criteria, and my words. Your mileage can and will certainly vary.

Consoleation: The grass isn't greener

Super Mario World Screenshot

When I think back to my 20-something self, during the 16-bit era, I remember how starved for video game information I was. We had monthly magazines to keep us in the loop back then, and information was relatively limited. "Oh, this game looks cool!" I would think to myself, but after reading a few paragraphs and seeing a couple of images, that was it.

Consoleation: Difficult decision

Rodin's The Thinker Image

As we turn the calendar to 2013, I'm faced with a rather significant decision to think on over the next couple of weeks.

Gamecritics After Dark Episode 4: The Borderlands Show

At long last, the in-depth Borderlands/Borderlands 2 discussion that has for too long been stricken from our main show. For a grueling six hours we tear into every possible facet of the Borderlands franchise, from secret relationships of the NPCs to Randy Pitchford's favorite breakfast cereal. Featuring Richard "Sniper" Naik and Tim "Going in Guns Blazing is Always an Appropriate Course of Action" Spaeth.

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