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GameCritics.com Podcast Episode 11: Nathan Fouts of Mommy's Best Games

Our guest this week is developer Nathan Fouts of Mommy's Best Games. He's the creator of the Xbox Community Game Weapon of Choice, which we covered several episodes ago--and yes, he calls us out on many of our criticisms. He also talks candidly about the freedom and frustration of Community Games development, what inspired Weapon of Choice, and somehow it culminates into a Devil May Cry 3 rant that must not be missed. Our thanks to Nathan for participating! Be sure to visit his website at www.mommysbestgames.com.

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GameCritics.com Podcast Episode 10: God Hand, River City Ransom, Streets of Rage 2

When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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What do you think: God Hand

Please post your thoughts and impressions on God Hand here and we will discuss your comments in an upcoming episode of our podcast. Thanks!

God Hand

GameCritics.com Podcast Episode 9

Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.

Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.

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GameCritics.com Podcast Episode 8

We celebrate the new year (four weeks late) by previewing 2009's most (and least) anticipated releases. Plus, we tell you why you need to play the Community Games gem CarneyVale Showtime, and is Midnight Club Los Angeles worth a second look? Don't forget to stay after the show for a little something we call "GameCritics Unleashed."

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GameCritics.com Podcast 2008 Archive

List of 2008 Podcast Episodes:

GameCritics.com Podcast Episode 7

This week's topics include:

  • Reader mailbag
  • Impressions/reviews of the Rise of the Argonauts and Far Cry 2

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GameCritics.com Podcast Episode 6

This week's topics include:

  • Impressions/reviews of the Left 4 Dead and Street Fighter 2 HD Remix
  • The future of games distribution: Physical vs. Digital

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The AudioGamer Presents: Mirror's Edge Time Trial Tutorial

Electronic Arts Mirror's Edge

Once you've beaten Mirror's Edge it's only natural to want to check out the Time Trials and Speedruns. While the skills you learned playing the game should get you through each Time Trial smoothly enough, obtaining a three-star rating can be quite a challenge for all but the most dedicated gamer!

That's where the audiogamer's Time Trial Tutorial comes in. Simply cue up this audio file, load up your copy of Mirror's Edge, and let me walk you through a smooth, easy-to-learn path that will ensure you a three star rating on 'Playground 1', the first of the game's Time Trials.

Impress your friends! Humiliate your nieghbours! Remind all that live who is the ruler of all that is, was, or ever shall be!

Just don't let anyone know you've got the Audiogamer to thank.

Wink.

Download the file by right clicking here and choosing to save the target! Or Just click on it and your browser will probably open a player or something like that.

GameCritics.com Podcast Episode 5

This week's topics include:

  • Impressions/reviews of the New Xbox Experience and A Kingdom for Keflings
  • Listener Q&A:
    1. Why do critics compete to give a game the highest possible score?
    2. How has the Wii changed the landscape for gamers?
    3. Why are videogames still regarded as children's games when gamers have gotten older and games more sophisticated?
    4. Can a bad game be good, either in the sense that its development resulted in positives for gaming as a whole, or in the sense that its fundamental badness was a "quality" unto itself?
    5. Do you prefer a game to do only one thing for its duration or that it aim to do everything in small amounts?
    6. Do you guys have the same problem as me with playing single player games in that they feel terribly lonely?

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