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GameCritics.com Podcast 2009 Archive

List of 2009 Podcast Episodes:

GameCritics.com Podcast Episode 28: Game of the Year and Best/Worst of 2009

Pour yourself a pitcher of egg nog, fire up a yule log, and join the GameCritics.com family as we reminice about the year that was. We'll reveal our game of the year, and discuss the best and worst 2009 had to offer. Featuring Chi, Brad, Mike, Dave, Dan, Richard, Tim, and a special appearance by one of our favorite listeners, Hargrada. Thanks to everyone for listening; we really do appreciate it. Have a happy and safe New Year's, and we'll see you back here in January.

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Award Categories:

  • Surprise (Good) of the Year Award
  • WTF of the Year Award
  • The "Brad Gallaway is Single-Handedly Keeping Indie Developers in Business" Award
  • Non-2009 Game of the Year
  • Most Disappointing Game of the Year
  • The Too Human Award for Inexplicable Excellence
  • Developer We'll Miss the Most
  • Best Argument for Abandoning Discs
  • Most Promising New Franchise
  • Nail in the Coffin Award
  • The Internet Has No Idea What They're Talking About Award
  • Best Argument for Games-as-Art
  • The Steaming Pile Award
  • 2009 Game of the Year

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 27 Transcript

Transcript of GameCritics.com podcast 27: What Compels You to Play?

GameCritics.com Podcast Episode 27: What Compels You to Play?

What compels us to spend 25, 40, 50, even 70+ hours on a single game? We think we've figured it out. Join us for conversation about Dragon Age, Assassin's Creed 2, Way of the Samurai 3, Torchlight and Borderlands DLC. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Yes, I Like Borderlands Now" Spaeth.

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Topic and Game References:

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GameCritics.com Podcast Episode 26: Game Studies, Ludology 101 with Matthew Wiese from Singapore-MIT GAMBIT Game Lab

Bonjour class! Welcome to Ludology 101. Matthew Wiese of the Singapore-MIT GAMBIT Game Lab talks about his work and his experience on the academic side of games. Is ludology as sleep-inducing as it sounds? No sir, and in fact criticism and academia may have more in common than you think. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth. Happy Thanksgiving to all our listeners!

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Topic and Game References:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 25 Transcript

Transcript of GameCritics.com Podcast Episode 25: Myths of Game Criticism – Part 2

GameCritics.com Podcast Episode 25: Myths of Game Criticism – Part 2

We continue debunking The Myths of Game Criticism in the second half of our two-part series. Do we live in constant fear of Twitter putting us out of business? Are games so spectacular now that the average score really is 8 out of 10? Do publishers send strike teams to our homes and force us to change scores? We set the record straight. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Five Point Scale" Spaeth.

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For your reference, the eight myths we discuss are:

  1. Critics should be required to finish games before writing a review.
  2. The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.
  3. Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."
  4. There is no difference between a "review" and a "critique".
  5. The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.
  6. Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.
  7. Game scores are often purposefully tweaked to either generate controversy or avoid it.
  8. A reader should not need to be familiar with the author of a review in order to derive value from it.
  9. NINE? There's a ninth myth?! Listen and find out!!

Topic and Game References:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 24 Transcript

Transcript of GameCritics.com Podcast Episode 24: Myths of Game Criticism

GameCritics.com Podcast Episode 24: Myths of Game Criticism

This week we challenge commonly held assumptions about criticism, writers, review scores, finishing games and much more. So much more, in fact, we had to split the episode in half. Plus, if you're a Borderlands fan, get ready to hate us. Our quick hit is less than flattering. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS
Read: Transcript

For your reference, the eight myths we discuss are:

  1. Critics should be required to finish games before writing a review.
  2. The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.
  3. Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."
  4. There is no difference between a "review" and a "critique".
  5. The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.
  6. Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.
  7. Game scores are often purposefully tweaked to either generate controversy or avoid it.
  8. A reader should not need to be familiar with the author of a review in order to derive value from it.

Topic and Game References:

X-Play's Guitar Hero: Smash Hits review explanation:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

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