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Star Wars Episode I The Phantom Menace – Review

My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64 mixed with the puzzles in Legend Of Zelda: Ocarina Of Time; all from a locked-down, overhead, three-quarters perspective.

Star Wars Episode I The Phantom Menace – Consumer Guide

According to ESRB, this game contains: Animated Violence

Star Ocean: The Second Story

Game Description: The gods are out to destroy the universe. When their meteor collides with the planet Expel, the paths of two heroes will cross and the fate of the universe will lie in their hands. You take the role of either Rena or Claude. While both characters are on the same quest, there are times when they will take separate paths. Naturally, both characters develop different skills throughout the game and along the way their actions determine which other characters in the game can be recruited. You can also spend skill points to learn new abilities that will improve your chances of success. Ultimately, both Rena and Claude will be able to create new items with their skills and some raw material. When you encounter enemies, all of the battles take place in real-time in beautifully rendered environments. It’s up to you to try and save the universe from the gods in Star Ocean: The Second Story.

Star Wars Episode I The Phantom Menace – Second Opinion

I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.

Final Fantasy VII Review

Final Fantasy VII Screenshot

One of the most eagerly anticipated games of 1997, Final Fantasy VII (FF7), did not disappoint fans when it finally was released. With plenty of hype already surrounding the game, Sony further promoted it with commercial spots that resembled movie trailers, begging to elevate the integrity of videogames up to a status equal with more mainstream media like film and television.

Final Fantasy VII Second Opinion

Final Fantasy VII Screenshot

Make no mistake about it, Final Fantasy VII is a graphical showcase, first and foremost, and an RPG second. No matter what Square says about trying to add movie-like elements to their games to aid in storytelling, they are obviously in love with their SGI machines and are determined to put them to use at any cost. Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers' invisible, yet heavy hand.

PaRappa The Rapper – Second Opinion

If nothing else PaRappa The Rapper broke all the rules. I remember like Chi, when PaRappa was released and some people dogged it because it was very simple looking game. It didn't have the latest in 3D graphics and state of the art Artificial Intelligence (AI).

PaRappa The Rapper – Review

PaRappa's concept based on rap, plays something like a cross between Simon-Says and Tekken-style 10-hit combos in a music video. While this may sound simple, it no where near demonstrates the depth of the game.

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