PC
By Mike Bracken on January 7, 2013 - 6:57am.
The Most Murderous Janitor in History
HIGH Sneaking around as a scarecrow while killing nuns is so surreal it's sort of fun.
LOW Having a guard 100 yards away see right through my disguise.
WTF Who left all these empty dumpsters around for me to hide in? Why does no one ever look inside them?
By Dale Weir on January 7, 2013 - 6:51am.
Extra Credits talks about hooking the player within the first five minutes. Honestly, this sounds like something all developers would understand to be necessary in capturing the attention of the average person. Television, movies, music, texting, the Internet and other games are all waiting to steal a consumer's attention (and dollars) should a game fail to immediately hook a gamer. But it's hard to argue that this isn't the case. Why else would we still hold up older games like God of War, BioShock and Call of Duty 4: Modern Warfare as examples of doing it right? Why else would so many great games languish on "To be Played Later" shelf and sit there long after the hardware they were made for has been discontinued?
By Dale Weir on January 7, 2013 - 6:41am.
A rare mailbag episode has appeared. This brief video has Extra Credits answering fan questions like what they think of Nintendo's Wii U, the Ouya, the Oculus Rift and Electronic Arts advertising guns to Medal of Honor players.
By Sparky Clarkson on January 6, 2013 - 8:26am.
Junk in the Trunk
HIGH The introduction does a wonderful job of establishing the world and main character.
LOW Everything about the platypus bataka fight.
WTF Why am I not using this invisibility thing all the time?
By Peter Skerritt on January 6, 2013 - 7:49am.

As we turn the calendar to 2013, I'm faced with a rather significant decision to think on over the next couple of weeks.
By Sparky Clarkson on January 6, 2013 - 7:22am.
Boxed In
HIGH Snagging a sector pass from a complicated container just as the wormhole starts to pull it apart.
LOW A sector pass container full of explosive enemies and no path around.
WTF Occasionally a crystal in a one-block room will spawn a bunch of large enemies, leading to a clown-car-like effect. Trust me, you do not want to drill that room open.
By Dale Weir on January 6, 2013 - 6:43am.
Coincidentally, I'm posting Extra Credits video the same week that it was leaked that Sony filed a patent for technology that would ban used or second hand games on its hardware. If true it is evidence of how tightly game companies are still holding onto the old ways of doing things oblivious to newer options. This Extra Credits presentation doesn't criticize such a practice, but it does talk about monetization of games and stress how the industry has moved beyond static price structures. Companies like a Sony (and by extension a Microsoft, a Nintendo and countless third party publishers) would best take notice and evolve with the times.
By Brad Gallaway on January 3, 2013 - 3:35pm.
 Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Dale Weir on January 3, 2013 - 1:18pm.
This is another interesting episode from the guys and gals at Extra Credits. This time they cover "limitation systems" or "energy systems," systems used to actually extend playtime or the life of a game. Things like this sadden me only because it makes me more aware of how games (and their creator's) these days are trying to manipulate you into spending more money without realizing it.
By Dylan Collins on December 31, 2012 - 6:01pm.
Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.
Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
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