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Anatomy of a poor choice

Mars: War Logs Screenshot

Mars: War Logs is a confusing game on many levels. It's set on another planet far in the future, but most of the fighting involves whacking dudes with a glorified stick. The player never sees the game's only real "war," and instead deals mainly with an internecine conflict concerning the main character Roy's guild. Yet, in the end, even the internal power struggles turn out not to have been the driving force for the game's violence.

DmC: Devil May Cry—Vergil's Downfall Second Opinion

The Devil's Uprising

DmC: Devil May Cry—Vergil's Downfall Screenshot

HIGH An all new fighting style to smash some skulls with.

LOW Those animated cut-scenes are extraordinarily hideous.

WTF Vergil's unlockable skin looks very, very silly.

Leisure Suit Larry: Reloaded Review

Return of the PixelHunter

Leisure Suit Larry: Reloaded Screenshot

HIGH I wonder how many Naugas had to die to make that door?

LOW How many times am I going to have to reload this slot machine?

WTF Did Larry just drug a woman for sex?!? How did I forget that was in there?

Skyward Collapse Review

The Devil You Know

Skyward Collapse Screenshot

HIGH Getting past the first score gate with a grand melee in the last three turns of the first age.

LOW Losing because almost the whole map turned into mountains just as my cities got going.

WTF A bunch of guys on foot can't cross mountains, but a giant siege engine on wheels can?

God Mode Review

Divine Limitations

God Mode Screenshot

HIGH Laying waste to scores of demons.

LOW Rotting in the matchmaking lobby in the hopes someone will join.

WTF The announcer sounds like Stewie Griffin after huffing sulfur hexafluoride.

Cognition: Episode Three—The Oracle Review

Tower of Terror

Cognition: Episode Three—The Oracle Screenshot

HIGH The clever way the episode lets the player understand the villain.

LOW Being told I couldn't see the rest of a flashback because Erica didn't know something I had figured out immediately.

WTF Where exactly are you keeping that road cone, Erica?

Terraria Second Opinion

Digging for Monsters!

Terraria Screenshot

HIGH Finally getting some power tools.

LOW How many times is that boss going to push me off the map?

WTF The first thing that happens in the game? Exploding bunny!

GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Resident Evil: Revelations Review

The "Boat Curse" Strikes Again!

Resident Evil: Revelations Screenshot

HIGH Focusing co-op fire to quickly eliminate a boss.

LOW Endlessly respawning goons that back up one of the bosses.

WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?

Shooting and missing

BioShock Infinite Screenshot

The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.

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