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Tom Clancy's Splinter Cell: Pandora Tomorrow

Game Description: Splinter Cell: Pandora Tomorrow takes players back to the shadowy world of Third Echcelon—a special spy unit using high-tech weapons and equipment in defense of their government. Special agent Sam Fisher is waging a one-man war against Indonesian terror networks. He'll travel to far-off corners of the world and try to figure out who can be trusted. This conspiracy-filled story will test your wits and your nerves, by throwing you into the world of international espionage. Unbelievable online gameplay—you'll become a team of Third Echelon agents like Sam, competing against deadly mercenaries, in a series of multiplayer action/shooters!

Final Fantasy XI

Game Description: In Final Fantasy XI Online, the world of Vana'Diel stands at the brink of war. Three powerful nations, united in their plight against the beastmen forces, look to their last hope -- brave adventurers like you! Step into this world and journey forth on grand adventures with players from all across the globe. Final Fantasy XI is the first online game in the award-winning Final Fantasy series. Set out on your own to discover the countless secrets of Vana'diel, or form a party with your friends to purge the beastman forces and bring home sensational spoils. How you play is up to you -- the possibilities for adventure are limitless.

Tom Clancy's Splinter Cell: Chaos Theory – Consumer Guide

Derogatory racial portrayals notwithstanding, Splinter Cell Chaos Theory is the most complete next-generation experience on a console yet. It has next-generation presentation, mature appeal, a hip and recognizable character, an ingenious multiplayer game, and smooth online play.

Hitman: Contracts – Consumer Guide

According to ESRB, this game contains: Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs

Hitman: Contracts – Review

I did a lot of waiting in Hitman: Contracts. I did a lot of walking, too. That's pretty much the whole game—waiting and walking, walking and waiting. Sounds dull when I put it that way, but I'm telling you, never before have these two seemingly banal acts been fraught with so much simmering tension.

Hitman: Contracts – Second Opinion

A huge fan of Agent 47, I found myself nodding in agreement after reading Scott's evaluation. The first time I laid hands on a Hitman game was a genuinely unforgettable experience. Contracts delivers more of the same, which is not a bad thing.

Hitman: Contracts

Game Description: Hitman: Contracts takes players back into the world of Agent 47, genetically engineered assassin. In this new game, we find him in a hotel room in Paris. Shot up and full of painkillers, he begins hallucinating. As his mind wanders, we'll travel to the missions that left him in this sorry state. Amazing locations, from a realistic slaughterhouse to incredible recreations of Holland, France, China, England & more Incredible all-new graphics and advanced AI pull you into the world of the assassin.

Legacy of Kain: Defiance – Second Opinion

I was primarily disappointed with Legacy of Kain: Defiance for reasons that Brad lights upon. For me, the game fatally stumbles where it fails to demonstrate any meaningful improvement over its prequels. Despite our general agreement about gameplay however, Brad does gloss over what I felt was a notable triumph—the game's compelling gothic landscape.

Star Wars Jedi Knight II: Jedi Outcast – Second Opinion

If Jedi Knight II: Jedi Outcast is "a beacon of light" as Keith calls it, I don't want to follow. This game should change its subtitle from "Jedi Outcast" to "Faces of Death" because it isn't so much an interactive adventure set in the Star Wars universe as it is the most elaborate and punishing three-dimensional mousetrap ever conceived.

Beyond Good & Evil – Second Opinion

I'd love to agree with Gene. I'd love to because Beyond Good & Evil has aspects that give it the potential to be a really special videogame. Aspects like characters that have character (rather than some outlined archetype straight from the marketing department), a plotline that could have a lot to say about the ambiguity of moral choices, consistently stunning art direction and a refreshingly simple control scheme.

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