By Brad Gallaway on October 11, 2005 - 11:00pm.
On page two of the instruction manual, director David Cage states that his dissatisfaction with videogames' emphasis on action and neglect of emotion led him to create Indigo Prophecy. He clearly states that the game's goal is to sacrifice neither the interactivity nor the narrative in an attempt to create an experience that is richer and deeper than "killing monsters in corridors and shooting crates to find ammunition."
By Guest Critic on October 11, 2005 - 11:00pm.
Upon its initial release Vampire - The Masquerade: Bloodlines was such a rushed mess that it put its developer, Troika, out of business. Let me give you a little example to illustrate my point: Its physics engine allowed you to pick up various objects and throw them around. Among these objects were bottles. The problem is, the bottles wouldn't break when they hit the ground.
By Daniel Weissenberger on September 20, 2005 - 11:00pm.
How on earth could Dungeon Lords not be a bad game? A huge action/adventure game done on the cheap by an independent studio? I wouldn't have to be an especially cynical person to start playing the game with very low expectations. Which made it all the more surprising when I discovered just what a good game Dungeon Lords actually is.
Game Description: Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations. Journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real-time, action-packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.
By Brad Gallaway on September 13, 2005 - 11:00pm.
You'd be hard-pressed to find anyone who enjoys high concept games more than I do, but regardless of how fancy or sophisticated the idea is, there still needs to be a solid core of enjoyable play behind it. Psychonauts's premise hooked me from the start, and though I have great respect for what creator Tim Schafer has contributed to the world of videogames, I found the "mental spelunking" experience here to be lacking both in terms of plot and content.
By Tera Kirk on September 6, 2005 - 11:00pm.
Double Fine's Psychonauts combines psychology and parapsychology: we have personal experience with our own brains 24 hours a day, but a boy with psychic powers and a gateway into people's heads can still prove that the human mind is strange as all get out.
By Tera Kirk on September 6, 2005 - 11:00pm.
According to the ESRB
, this game contains: Cartoon Violence, Crude Humor, Language
Game Description: For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but now there is trouble brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains! One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers, including his most powerful weapon of all—the ability to launch himself telepathically into the minds of others. Ultimately, he must enter the psyche of his worst enemy and destroy his dark plans at their source. Entering the mind of madman has its challenges, and Raz must struggle to preserve his sanity while he battles to save the day.
By Guest Critic on September 6, 2005 - 11:00pm.
As a fan of horror films (the intelligent kind, not those that just equate enormity with buckets of tomato-sauce gore) I am often let down by the lack of decent videogames that are actually scary. It seems, the survival horror ilk in particular are not that frightening, usually because they overload the game with slow moving zombies that pose no real threat to a player.
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