Game Description: With new features EA-Sports NHL 08 is your virtual world into hockey—almost as real as the game itself. But you're no longer a spectator. You're inside. Whether you're managing or playing, you're choices reap benefits and consequences. Who'll be the winners or losers in NHL 08? It's up to you. With virtually real images, action, and visuals and new gameplay features, move up to the top with NHL 08! Take on the hardest job in sports and seize control of your goaltender with a new 3rd person camera. Stack the pads, butterfly and make glove saves with your entire team depending on you From player likeness, to the signature jersey tucks and sock preferences—each athlete is rendered with a meticulous attention to detail to create a truly authentic on-ice experience.
Game Description: The Orange Box includes all the content of The Black Box for PC, plus the original Half-Life 2 and Half-Life 2: Episode One. Innovative games featured in The Orange Box include Half-Life 2: Episode Two, the second installment in Valve's episodic trilogy advances the award-winning story, leading the player to new locations outside of City 17, as well as the pioneering type of single-player action game Portal, which rewrites the rules for how players approach and manipulate their environment, and Team Fortress 2—an all-new version of the legendary title that spawned team based multiplayer action games with a daring new art style features the most advanced graphics of any Source-based game released to date.
Half-Life 2 was for me a little bit of a letdown. It was an epic game of grand scope with superlative storytelling, and I did think it was one of the best first-person shooters I'd ever played. But I couldn't help but be a bit bothered by the game's stubborn adherence to rather dated genre clichés-one man carrying a small arsenal, breaking open crates to find bullets and medicine, and the contrived placement of various weapons, exploding barrels, and magical crates of infinite ammo.
Shoot two portals onto a flat surface and walk through one to appear out the other. This reasonably straightforward game premise is destined to go down alongside "form horizontal lines to make blocks disappear" and "avoid missing ball for high score" as one of the most deviously, deceptively simple in the medium's history.
When I go through a pile of used games, I usually have a pretty good idea of what I'm looking for. I keep tabs on titles that look like solid "maybes"—games that may have a few good points, but are sketchy enough to discourage me from risking $50 buying them new. It's pretty rare that I'll end up bringing something home that I hadn't already targeted as such, but Surreal Software's The Suffering was exactly one such game.
For all its popular appeal, Tomb Raider was a geekily strict platform game, but one unmatched (arguably to this day) in making your conquests over the land feel real. When you climbed to a great peak using just your hands and the rock around you, you really felt the achievement, the human achievement. Mario offered carefree, balletic fantasy; Lara, with her bone-breaking falls and audible strains of upper-body anguish, kept it very real.
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