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The Horror Geek presents: BioShock 2 in action

I'm not entirely sure I'd classify BioShock as a horror game (it certainly had some creepy moments, though), but it's one of my favorite games and it's a slow news day today.

So, here's a trailer with gameplay footage for BioShock 2 courtesy of the folks at Game Trailers. Looks a lot like the first game to me, but that's not a bad thing.

The Horror Geek presents: Saw to rival Silent Hill

Saw Videogame Screenshot

Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.

Two reasons why clouding is the wrong way to go

Some Clouds Screenshot

Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.

Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.

What Do You Think: Is OnLive the Future of Gaming?

OnLive Screenshot

Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.

We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.

Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.

Interview with Jorge Silva, AIBICOM developer

 Jorge Silva, the man who designed AIBICOM’s algorithm. Many mainstream games are inaccessible to players who use a single button or switch. Game developers can have a hard time adapting their four-, eight-, twelve-button twitch masterpiece to a one-button interface. AIBICOM (asynchronous interpreter of binary commands) is a one-switch interface different from most others; instead of pushing a button to make an application dosomething, users only push a button when the program does something they don’t want it to do. With the speed and complex controls AIBICOM makes available to one-switch users, it could be very useful in making games accessible. I’ve written a bit about AIBICOM before; now let’s talk with Jorge Silva, the man who designed AIBICOM’s algorithm.

Interview with Afiction Games, Creators of Mithra

Interview with Afiction - Mithra: Episode 1 - The Calling Screenshot

Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.

Left 4 Dead Second Opinion

"Gettin' good players is easy.  Gettin' 'em to play together is the hard part." -Casey Stengel

Left 4 Dead Screenshot

HIGH The frenzy of a tank battle in versus mode.

LOW When players quit in the middle of a match and I'm forced to deal with the CPU players.

WTF Since when is it healthy to chug an entire bottle of pills?

The Horror Geek presents: Dante's Inferno set to get animated

Dante's Inferno Screenshot

Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…

Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).

According to the article:

Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.

"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."

No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.

Fallout 3: The Pitt Review

Think it can't get more oppressively dismal than D.C.? Welcome to Pittsburgh.

Fallout 3: The Pitt Screenshot

HIGH Going to a completely different area of the destroyed nation.

LOW The 100 item collect-a-thon quest is a tedious drag.

WTF It's not clear where your stolen stuff can be retrieved at quest's end.

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