According to Kotaku, EA has announced that its popular survival horror game Dead Space is getting some premium upgrade packs. Like all things EA, expect these new "enhancements" to cost you (to the tune of nearly $30 if you wanted them all--which is half the retail price of the entire goddamn game...) and that some of them will be useless "graphical upgrades" as opposed to things that would actually warrant shelling out cold hard cash. In their defense, there are some upgrades that change the game experience--upgrading weapon power, mostly--and no one's holding a gun to your head to force you into shelling out cash for these things. Your copy of Dead Space will still work just fine without them.
PhD candidate Stephen Vickers and his team at De Montfort University in Leicester, UK are designing software for people with disabilities who use eye-gaze control to be better able to play video games. Here are videos of Stephen demonstrating the software, called Snap Clutch, in World of Warcraft and Second Life.
In a paper Vickers co-authored for the 4th Cambridge Workshop on Universal Access and Assistive Technology ("Gaze Interaction with Virtual On-Line Communities: Levelling the Playing Field for Disabled Users"—available in his list of publications), eye gaze was compared to mouse control in the game Second Life. While eye-gaze performed comparably in moving the avatar from place to place and in manipulating objects, it didn't do well for using applications within the game (thanks to the applications' tiny buttons) or communicating in-game via an on-screen keyboard.
This is video of a virtual disability simulation; its object is to get a character who uses a wheelchair from one end of a city to the other. The simulation uses the Cube 2 engine. It was designed in the summer of 2007 by Project Beta, a team of Philadelphia high school students involved in the Building Information Technology Skills (bITS) program. bITS is sponsored by the Information Technology and Society Research Group (ITSRG) at Temple University.
Game Description: A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.
Generally speaking, I'm not a big fan of game previews or watching pre-release footage online. I guess, as a reviewer, I've always felt it was better to come into a game cold and experience it fresh on my first playthrough. Even when I'd attend E3 in years past, I was hesitant to spend too much time playing pre-release builds of games because I didn't want anything to spoil my experience with the full version.
That being said, I've broken my rule (albeit slightly) with Valve's Left 4 Dead. I don't think I've been this excited for a zombie game since Resident Evil 2—so when the intro movie appeared online on Halloween, I fought the urge to watch it. I made it through the weekend before finally caving. So, here it is—a few days late, but still very cool—the opening cinematic for Left 4 Dead.
Start practicing your headshots—the game hits retailers on November 18th.
So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...
Game Description: In Line Rider, the sled-stealing scumbag Chaz is up to no good and only you, as the clever and cunning Bosh, can defeat him. For Bosh to save his true love Bailey, players must solve over 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg.
John LeSieur's six-year-old grandson Zackary was overwhelmed by computers: too many options, too many colors, too much stuff in general to keep track of. Zachary has autism, and LeSieur tried to find a web browser that would be less confusing. When he couldn't find such a browser for Zackary, he made one.
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