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Cognition: Episode Three—The Oracle Review

Tower of Terror

Cognition: Episode Three—The Oracle Screenshot

HIGH The clever way the episode lets the player understand the villain.

LOW Being told I couldn't see the rest of a flashback because Erica didn't know something I had figured out immediately.

WTF Where exactly are you keeping that road cone, Erica?

Terraria Second Opinion

Digging for Monsters!

Terraria Screenshot

HIGH Finally getting some power tools.

LOW How many times is that boss going to push me off the map?

WTF The first thing that happens in the game? Exploding bunny!

GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Resident Evil: Revelations Review

The "Boat Curse" Strikes Again!

Resident Evil: Revelations Screenshot

HIGH Focusing co-op fire to quickly eliminate a boss.

LOW Endlessly respawning goons that back up one of the bosses.

WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?

Shooting and missing

BioShock Infinite Screenshot

The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.

The Denpa Men 2: Beyond the Waves Review

These Appearances Are Deceiving

The Denpa Men 2: Beyond the Waves Screenshot

HIGH Über, über cuteness.

LOW The grind factor went way up since the first game.

WTF Why can't I find a Denpa Man with Heal-All?!? Waaaaaah!

Hotline Miami and a few words on used games

Hotline Miami and a few words on used games

I've heard a few developers lately talking about why they are in favor of DRM and getting rid of used games. I know this is a huge discussion and I don't really want to get into every aspect of it right here, but there are few things I need to get off my chest.

The Starship Damrey Review

Understated in Outer Space

The Starship Damrey Screenshot

HIGH A spooky sci-fi tone and clever use of robots.

LOW Overlooking a crucial key and getting stuuuuuuck.

WTF That's what the oil was for? Really?

Remember Me Review

Insert "Forgettable" Cliché/Pun/Joke Here

Remember Me Screenshot

HIGH Fantastic visual style.

LOW The invisible mutants. So many invisible mutants.

WTF For a game about memory, there are precious few memory-rewrite sequences.

Shin Megami Tensei: Devil Summoner—Soul Hackers Review

A Blast from Mega Ten's Past

Shin Megami Tensei: Devil Summoner—Soul Hackers Screenshot

HIGH Finally getting some of the hard-to-catch demons to join your squad.

LOW Navigating first-person dungeons can be challenging, even with a map.

WTF This game is one giant WTF moment—in a good way.

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