By Mike Bracken on October 1, 2014 - 5:18am.
There are a multitude of reasons behind why I really dislike Bungie's new Massively Multiplayer Online shooter Destiny (and there are another multitude of reasons for why I'm still playing after nearly 100 hours of game time - I'll let my psychiatrist figure those out), but I'm not going to rehash all of those here. You can listen to our Destiny podcast to hear me bitch about the shitty loot drop system, the endless futility of cave farming, and the overall half-assed design of the game as a whole. Instead, I'd rather talk about something I didn't really touch on during my various social media meltdowns over the game - a problem that is not solely endemic to Destiny, but really stands out amongst its flaws: The fact that the game - and Bungie - have mistaken busy work for fun.
By Kristin Renee Taylor on September 24, 2014 - 5:06pm.
Move or Die…
HIGH Finally, an MMO that demands my full attention and punishes me for slacking off
LOW Hulking, solid rock men. Curvaceous, svelte rock women. Grotesque, fiendish demon men. Curvaceous, svelte demon women. Refined, uncanny mechanical men. Curvaceous, svelte mechanical women...
WTF Yet another highly advanced civilization leaves all their stuff lying around and then vanishes.
By Daniel Weissenberger on September 24, 2014 - 4:56pm.
Crushed by Influences
HIGH Stomping over foes as some kind of giant tree-vampire-thing.
LOW Falling off a cliff because the framerate decided to attack me.
WTF Since you're already stuck in that deathtrap, you couldn't possibly need all your blood, could you?
By Daniel Weissenberger on September 24, 2014 - 4:46pm.
Does the Coat Still Fit?
HIGH Steve Valentine's performance.
LOW Trying to figure out where the game wanted me to click. This is 2014, isn't it?
WTF Of course I have to use the giant mech to battle the wasps. Why not?
By Sinan Kubba on September 22, 2014 - 5:07pm.
Recorded at the end of August 2014. Sinan Kubba is back in the hot seat, joined by Chi Kong Lui, Brad Gallaway and returning superstar Tim "Shuhei" Spaeth to chat about the games from the first half of the year. Also, Brad presents a case for the defense of the Vita
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Daniel Weissenberger on September 20, 2014 - 1:30pm.
Is That All There Is?
HIGH The main character can cosplay as York Morgan.
LOW There's a sliding tile puzzle, which is game design speak for: "We Give Up"
WTF Why are there ending credits after five minutes of gameplay?
By Brad Gallaway on September 17, 2014 - 3:18pm.
A world in progress
HIGH The third-person sword-wielding sequence on the Moon.
LOW Having players drop out of Strikes halfway through.
WTF My character's an Awoken, so why does nobody comment on it at The Reef?
By Brad Gallaway on September 17, 2014 - 3:09pm.
Pinball & Zombies = Chocolate & Peanut Butter
HIGH Seeing Lee and Clem kicking a ball around.
LOW It's hard to get info on objectives while playing.
WTF Why can't I get the ball into the Super Jackpot?!? GET IN THERE!!!
By Jay Pullman on September 17, 2014 - 3:09pm.
The Good, The Bad, and The Janky
HIGH Fresh, cheeky dialogue and interesting companions make for an entertaining romp across the high seas
LOW Unavoidable naval combat missions with huge difficulty spikes and no checkpoints
WTF The boss fight vs. an enormous cave spider who spits eggs out of her giant, unnecessarily realistic spider vagina
By Darren Forman on September 17, 2014 - 3:08pm.
One over the eight
HIGH Rainbow Road, which is so beautiful and awe -inspiring that epic songs should be penned about it right now and passed down from generation to generation.
LOW The AI has undoubtedly improved, but it's still immensely irritating at times.
WTF It's a toss up between Luigi's death stare and the blue shell still being a thing. Gyah!
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