By Tayo Stalnaker on November 17, 2013 - 10:28am.
HIGH Witnessing the gigantic setpieces in Sadja's story.
LOW The forest maze.
WTF Seriously, a forest maze?!
By Guest Critic on November 16, 2013 - 3:39pm.
Off the Charts
HIGH Holy crap, this game still looks good.
LOW The Triforce hunt, and being fooled into believing that it'd been severely overhauled.
WTF That kid with the massive, dangling booger.
By Darren Forman on November 16, 2013 - 2:47pm.
HIGH It looks pretty.
LOW It plays like a dog.
WTF The person recording the audio logs actually mentions that they'll have to be collected from all around the station.
By Daniel Weissenberger on November 16, 2013 - 2:09pm.
Redoing Your Voodoo, Bitch
HIGH There's a mission entirely about shutting off Sam B's awful damn song.
LOW The nearly-immortal chainsaw maniac final boss.
WTF The developers were so sure I would use boats that water enemies don't even trigger if you walk right up to them in the canals.
By Peter Skerritt on November 15, 2013 - 11:00pm.
After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.
By Guest Critic on November 10, 2013 - 5:39pm.
I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.
By Brad Gallaway on November 5, 2013 - 11:00pm.
For review, I've been playing two games at once… Not my favorite thing to do, but it is that time of the year and they aren't at all alike, so playing one is kind of like taking a break from the other. The first is Batman: Arkham Origins, as mentioned in the last post. I'm finding this is a very interesting title on many levels, but not necessarily for the reasons that you might expect.
By Darren Forman on November 5, 2013 - 9:24am.
HIGH Spider's Lair is an excellent, atmospheric piece of content.
LOW Many missions end before they really get going.
WTF I've still no idea what the deal is with Anomalies.
By Brad Gallaway on November 5, 2013 - 7:09am.
Living It up with the Undead
HIGH Testing out feathered arrows on a compound bow.
LOW The ill-conceived fetchquest at the end of the game.
WTF Zombie deer are the deadliest creatures on the islands.
By Guest Critic on November 4, 2013 - 11:04pm.
This Merc's Mouth Is His Best Feature
HIGH This is the funniest Deadpool story Daniel Way's ever written.
LOW The delayed aiming mechanic
WTF "And if any of you nerds are puffy about Rogue being able to fly in this game when she can't fly in the comics right now, take a bath, move out of your parents' basement and maybe you'll get to kiss a REAL girl." Hey game, you know what? F**********ck you.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts