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Wayward Manor Review

A Broken Home

Wayward Manor

HIGH: Neil Gaiman's few moments of dry, sardonic narration.

LOW: Watching yet another trap tool wasted because of a delayed response.

WTF: What unholy mutation produced a race of bug-eyed, cephalothoracic humans?

Natural Doctrine Review

Doctrine, heal thyself

Natural Doctrine

HIGH The zone system and linking are great concepts.

LOW Moving one character three pixels too far over means annihilation.

WTF Why do the developers fail to explain so much?

Velocity 2X Review

Do It Quickly


Velocity

HIGH The second Glaive battle.

LOW Occasional putzing around when switching between two control schemes.

WTF Oh, her name is "Kai Tana"? Haaaaaaa.

GameCritics.com Podcast Episode 118: Destiny

Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Destiny's Greatest Failing is Mistaking Busy Work for Fun

There are a multitude of reasons behind why I really dislike Bungie's new Massively Multiplayer Online shooter Destiny (and there are another multitude of reasons for why I'm still playing after nearly 100 hours of game time - I'll let my psychiatrist figure those out), but I'm not going to rehash all of those here. You can listen to our Destiny podcast to hear me bitch about the shitty loot drop system, the endless futility of cave farming, and the overall half-assed design of the game as a whole. Instead, I'd rather talk about something I didn't really touch on during my various social media meltdowns over the game - a problem that is not solely endemic to Destiny, but really stands out amongst its flaws: The fact that the game - and Bungie - have mistaken busy work for fun.

WildStar Review

Move or Die…

Wildstar

HIGH Finally, an MMO that demands my full attention and punishes me for slacking off

LOW Hulking, solid rock men. Curvaceous, svelte rock women. Grotesque, fiendish demon men. Curvaceous, svelte demon women. Refined, uncanny mechanical men. Curvaceous, svelte mechanical women...

WTF Yet another highly advanced civilization leaves all their stuff lying around and then vanishes.

Blood Knights Review

Crushed by Influences

Blood Knights

HIGH Stomping over foes as some kind of giant tree-vampire-thing.

LOW Falling off a cliff because the framerate decided to attack me.

WTF Since you're already stuck in that deathtrap, you couldn't possibly need all your blood, could you?

Tesla Effect Review

Does the Coat Still Fit?

Tesla Effect

HIGH Steve Valentine's performance.

LOW Trying to figure out where the game wanted me to click. This is 2014, isn't it?

WTF Of course I have to use the giant mech to battle the wasps. Why not?

GameCritics.com Podcast Episode 117: In defense of the Vita

Recorded at the end of August 2014. Sinan Kubba is back in the hot seat, joined by Chi Kong Lui, Brad Gallaway and returning superstar Tim "Shuhei" Spaeth to chat about the games from the first half of the year. Also, Brad presents a case for the defense of the Vita

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

D4: Dark Dreams Don't Die - Season 1 Review

Is That All There Is?

D4

HIGH The main character can cosplay as York Morgan.

LOW There's a sliding tile puzzle, which is game design speak for: "We Give Up"

WTF Why are there ending credits after five minutes of gameplay?

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