By Brad Gallaway on July 9, 2013 - 11:30pm.
So, Mark of a Hero. Although I haven't talked about it in a while, I've still been putting time into Monster Hunter 3: Ultimate. With my wife into it as deeply as I am and my oldest son here for the summer, there's been plenty of opportunity to play multiplayer locally and I've been happy to take advantage of it. We've been chipping away at it steadily, and our overall goal is to take down the Dire Miralis before my son goes back to his mom's house… We've got about three more weeks to go, and we're feeling hopeful.
By Darren Forman on July 3, 2013 - 11:57pm.
Previewing Saints Row IV is a tricky proposition. There's a number of things I'd love to talk about, while at the same time understanding that these things are best experienced fresh.
By Guest Critic on July 3, 2013 - 11:09pm.
Video games struggle with transposition. There have been some great games made out of films, but the statement seldom holds the other way round. There are some novelizations based around the more successful sagas, but these rarely reach out to an audience beyond the original fans. Other than that, few books are written which communicate with the gaming world.
By Tayo Stalnaker on July 3, 2013 - 10:36pm.
HIGH Laying waste to scores of demons.
LOW Rotting in the matchmaking lobby in the hopes someone will join.
WTF The announcer sounds like Stewie Griffin after huffing sulfur hexafluoride.
By Sparky Clarkson on July 3, 2013 - 9:43pm.
Tower of Terror
HIGH The clever way the episode lets the player understand the villain.
LOW Being told I couldn't see the rest of a flashback because Erica didn't know something I had figured out immediately.
WTF Where exactly are you keeping that road cone, Erica?
By Daniel Weissenberger on July 3, 2013 - 9:24pm.
Digging for Monsters!
HIGH Finally getting some power tools.
LOW How many times is that boss going to push me off the map?
WTF The first thing that happens in the game? Exploding bunny!
By Sinan Kubba on July 2, 2013 - 8:21am.
A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Daniel Weissenberger on June 29, 2013 - 8:40pm.
The "Boat Curse" Strikes Again!
HIGH Focusing co-op fire to quickly eliminate a boss.
LOW Endlessly respawning goons that back up one of the bosses.
WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?
By Sparky Clarkson on June 29, 2013 - 8:02pm.
The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.
By Brad Gallaway on June 29, 2013 - 7:52pm.
These Appearances Are Deceiving
HIGH Über, über cuteness.
LOW The grind factor went way up since the first game.
WTF Why can't I find a Denpa Man with Heal-All?!? Waaaaaah!
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