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Mortal Kombat: Deadly Alliance – Review

Deadly Alliance is creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.

Treasure Planet – Consumer Guide

According to ESRB, this game contains: Mild Violence

Treasure Planet – Review

There have been a few recent licensed games that surpassed expectations, but even the bad ones don't seem to be as rancid as they once were. A great example of a new-age attempt at making the leap from big screen to small, Treasure Planet certainly has its flaws but remains a pretty decent offering.

Serious Sam – Second Opinion

Maybe I'm more of an "old school" gamer than Mike is, but I appreciated Serious Sam a bit more than he did. I found the game's 36-mission campaign to be more than a simple Doom rehash. Certainly there were moments when I felt a twinge of the old Doom nostalgia (I was a Doom-addict in graduate school), but dismissing Serious Sam as little more than a Doom clone isn't giving the game the credit it deserves.

Car Battler Joe – Review

A player can never know for sure if they will like the title until they're playing it. There's joy in knowing money was well spent on a good game and inversely, disappointment in having wasted time with a lemon. In sticking with the gambling metaphor, Car Battler Joe, a Game Boy Advance release from Natsume, is the casino equivalent of putting a quarter in the slot machine and winning a million dollars.

Car Battler Joe – Consumer Guide

According to ESRB, this game contains: Mild Violence 

Red Faction 2 – Review

There's just something sad about videogame villain design. Take Red Faction II for example. The game is clearly set in a far-flung future, where dictators should be sporting snappier duds than today's. Designers can afford to take liberties on the villain's fashion sense because it's in the future.

Red Faction 2 – Consumer Guide

According to ESRB, this game contains: Blood and Gore, Violence

Mega Man Zero – Consumer Guide

According to ESRB, this game contains: Violence

Ben at the Pen: Sophomore

The animation students take 20 credits hours a semester, which is a heavy course load no matter what college you attend. At DigiPen, the animation students are learning basic drawing theory, 2D animation principles, animation preproduction, creative writing and of course, 3D modeling and animation. That's a lot to digest, especially if it's all new to you.

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