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GRID 2 Review

How I tried to stop worrying and love the drift

GRID 2 Review Screenshot

HIGH Lovely track environments, delicious vehicle handling, intriguing event variety.

LOW Occasionally aggressive AI behavior, unconscionable amount of grind in single-and multi-player.

WTF The single-player campaign's half-hearted mixture of social media bandwagoning and corporate celebration is truly bizarre.

Blackguards Review

Everyone's a Villain

Blackguards Review Screenshot

HIGH Realizing at the beginning of the fourth chapter what I'd actually been doing.

LOW Every moment and battle involving Bailiff Lasca.

WTF My nimble hunter slips and falls every time she tries to cross a puddle, but nobody, not even the dwarf, stumbles while trying to run through a knee-deep swamp?

Montague's Mount Review

Monty, this seems strange to me

Montague's Mount Review Screenshot

HIGH A puzzle where a turbine the player can't turn is rotated by the air currents rising off a few candles. Hey, at least I got a laugh out of it.

LOW The incredibly irritating stagger affecting the main character's walk at the start of the game.

WTF So the combination to this safe is just written on a note in the drawer underneath the safe?

Thief Review

Stealing Stuff In Dark Places

Thief Review Screenshot

HIGH Garrett is flowing, smooth, dark and deadly.

LOW Too many illogical, immersion-shattering instances of weirdness.

WTF Where the hell does Garrett carry all the stuff he swipes?!?

Interview with Danganronpa Producer Yoshinori Terasawa

Ten Minutes With Danganronpa Producer Yoshinori Terasawa

Danganronpa Interview

By Steven Brown

GameCritics was recently invited to sit down for a quick interview with the producer of Danganronpa: Trigger Happy Havoc. The recent Vita release has received several positive reviews including ours since its North American launch. Mr. Terasawa's schedule was crowded so we dove right into the questions to make the most of the ten minutes that we were given. Working with a translator, Mr. Terasawa kept his answers brief, but to the point.

GameCritics.com Podcast Episode 106: Play to the End

How many games actually need to be played to completion in order to be truly experienced? That is the question we attempt to tackle in this episode, along with a healthy dose of watcha been playing. Featuring Richard Naik, Brad Gallaway, Ashley King, and first-timer Rowan Kaiser. That rhymes! Also, as you may have heard Rowan is writing a book about Mass Effect. Go give it a looksee.

0:00-0:04 Intros

0:04-0:29-Watcha been playin

0:31-1:53-Games that need to be played to completion

1:53-close-Thumbs

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Last Of Us: Left Behind Review

Perfectly bittersweet

The Last of Us: Left Behind DLC Review Screenshot

HIGH Too many to list here. It's all fantastic.

LOW No carousel?

WTF Why didn't we get more ‘brick throw' moments before?

Ys: Memories of Celceta Review

A Passing Philanthropist

Ys: Memories of Celceta Review Screenshot

HIGH Mastering the combat engine and watching enemies explode into piles of loot under a blinding storm of attacks.

LOW The momentum-killing final dungeon.

WTF Some of Adol's dialogue choices are unexpectedly insane.

Killzone: Mercenary Review

Cover your ears

Killzone: Mercenary Review Screenshot

HIGH The escort section involving Boris is tremendous.

LOW No mid-mission saves on a handheld game?

WTF They developed a stealth droid specifically for spiking people in the ears.

Super Mario 3D World Review

They can't all be amazing

Super Mario 3D World Review Screenshot

HIGH Working with my oldest son to collect stars.

LOW Falling to my death in a tough area because the camera couldn't keep up.

WTF Am I really supposed to go ga-ga over this cat suit?

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