By John Vanderhoef on January 15, 2014 - 10:32am.
More like secret pains.
HIGH The game works, I guess.
LOW Bland, repetitive "puzzles" and levels.
WTF Does this game perpetuate colonialist privilege?
By Daniel Weissenberger on January 14, 2014 - 10:43am.
Pretty Soldier Nostalgia
HIGH The finale video taking the characters through a brief history of video games.
LOW Stumbling without warning into one (of many) dungeons full of one-hit-kill enemies.
WTF The bonus condition requiring characters to walk 1/8th the circumference of the earth.
By Tera Kirk on January 14, 2014 - 10:28am.
Can you go home again?
High: The Cheat Shop.
Low: Getting booted into a new playthrough near the end of the game.
WTF: I was more fond of everyone when they were trying to kill each other.
By Tayo Stalnaker on January 13, 2014 - 10:42am.
HIGH Watching a massive tower collapse in multiplayer.
LOW The uninspired, bland single-player campaign.
WTF Seriously, why do I have to launch this game from my browser?
By Sparky Clarkson on December 23, 2013 - 3:00pm.
HIGH Figuring out a goofy exploit to avoid the guests.
LOW Phew, managed to hide from those three ghosts, but I'm almost out of time. Let's just go in here and... dang.
WTF Where did this guy get all these lightbulbs?
By Richard Naik on December 22, 2013 - 2:43am.
Now that 2013 is winding down it's time to catch up on some of the hot new holiday releases, covering the latest David Cage......thing....in Beyond Two Souls, Barkham Origins, ZombiU, and The Legend of Zelda Link to the Past 2, also known as Link Between Worlds. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, Mike Bracken, Sinan Kubba, and Tim "coitus" Spaeth.
00:00-00:03 - Intros
00:03-00:32 - Beyond: Two Souls
00:32-00:56 - Batman: Arkham Origins
00:56-01:15 - ZombiU
01:15-01:46 - Link Between Worlds
01:46-close - Thumbs
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Sparky Clarkson on December 19, 2013 - 3:13pm.
The simple fact is that picking the best game released in a given year is impossible. Even if someone managed to come up with some way to soundly measure an experimental 7-day FPS made by a small team against an open-world AAA game, nobody has the time in their lives to really give every possible candidate a chance. It's certainly a task that's beyond me, so I asked Mattie Brice, Michael A. Cunningham, Denis Farr, Darren Forman, Brad Gallaway, Brendan Keogh, Cameron Kunzelman, Kris Ligman, Gene Park, Lana Polansky, Eric Swain, Zolani Stewart, John Vanderhoef, and Dan Weissenberger to lend a hand. Here, without further adieu, are the games of the year.
By John Vanderhoef on December 19, 2013 - 5:09am.
Like Dogs Chasing Cars
HIGH Narrowly escaping a pursuing squad of police cars and power drifting into the safety of my hideout with hundreds of sounds of speed points under my belt.
LOW For an open world driving game, there are not nearly enough alternative paths and emergent gameplay moments that use the geography.
WTF The non-ironic gritty and serious tone of the "story."
By Brad Gallaway on December 19, 2013 - 4:52am.
Raiding tombs, but not a Tomb Raider
HIGH the first time I came across mummies fighting Nazis.
LOW too much combat in the latter half.
WTF how do the Nazis keep getting ahead of me in locked tombs?
By Brad Gallaway on December 19, 2013 - 4:26am.
Storming the gates of great design
HIGH Figuring out the castle editor.
LOW Coming to a dead stop in the hair-pulling ‘Homecoming’ level
WTF Why have I never heard mention of this game?
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