By Sparky Clarkson on April 19, 2013 - 7:45pm.
Schrödinger's Dunk
HIGH The classic revisionism of the Hall of Heroes.
LOW The lazy, pointless, and offensive "equivalence" narrative that opens the second half of the game.
WTF I've been finding machine-gun rounds in pickle barrels the whole game, but there's no ammo in this armament crate?
By Kristin Renee Taylor on April 19, 2013 - 7:05pm.
Like a Tall Glass of Lukewarm Water
HIGH Expansive, detailed environments.
LOW Getting a fetch quest from magical, talking, invisible termites.
WTF How can zombies, ghosts, and ghouls exist in a world where death is explicitly stated to never occur?
By Christopher Floyd on April 19, 2013 - 6:24pm.

Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"
By Richard Naik on April 18, 2013 - 8:26am.
Our first off-week adventure takes us into the land of Fallout. A lively debate on Fallout 3 versus Fallout: New Vegas gets top billing, and then we compare the Fallout of today to the Fallout of the past, and try to find out if the old spirit still lives, Featuring Richard Nak, Chi Kong Lui, Brad Gallaway, Tim "The Gambler" Spaeth, and Darren Forman. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Guest Critic on April 17, 2013 - 8:42pm.

Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Peter Skerritt on April 17, 2013 - 7:46pm.

Back in 2010, when Sony announced that it was moving its PlayStation Store updates to Tuesdays from Thursdays, it seemed like a good idea. While the company claimed that the move had nothing to do with getting ahead of the Wednesday updates that the Xbox Live Marketplace has, beating Microsoft to the punch wasn't a bad by-product. Getting releases before the Xbox 360 does can get impatient consumers to buy earlier on the PlayStation Store instead of waiting the 12-18 hours to get it on the 360.
By Brad Gallaway on April 9, 2013 - 6:56am.
¡Fabuloso!
HIGH Super-tight combat and platforming.
LOW Trying to correctly identify the chicken thief.
WTF Why isn't Tostada available at the beginning?
By Peter Skerritt on April 9, 2013 - 6:32am.

What a day Adam Orth had. What was thought to be a relatively benign conversation on Twitter has blown up to a worldwide fiasco leaving Orth's employer, Microsoft, with a damaged public image and leaving Orth under siege by press and message board posters. More than 50 websites have linked Orth's comments about "always being online" to the persistent rumor that Microsoft's next platform will indeed require a constant internet connection to work.
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