By Dale Weir on April 6, 2013 - 11:22am.
Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to fight back that alien attack, Extra Credits asks if there are even any aliens to worry about.
By Daniel Weissenberger on April 6, 2013 - 11:21am.
In Space, You Will Definitely Scream
HIGH The first journey into the mind of your foe.
LOW Fumbling with my psi-amp while being peppered with gunfire.
WTF That midwife is just... yikes.
By Sinan Kubba on April 6, 2013 - 12:47am.
Where one story ends—sorry Aliens: Colonial Marines Wii U—another begins anew. Welcome to the new, but pretty damn familiar GameCritics.com podcast with brand new co-host Sinan Kubba of Joystiq—yes, co-host—more details inside... Join Sinan and regular ruffians Mike Bracken, Richard Naik, Chi Kong Lui, and Brad "The Guy You Know" Gallaway as they summarize GDC and PAX East in two seconds, explore the depth of Monster Hunter 3 Ultimate, sink to the depths of Aliens: Colonial Marines, and fathom how the growing prevalence of broken-at-launch games is hurting the industry. All this and more in a GameCritics.com podcast episode that will rewrite history, woo-oo. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Sparky Clarkson on April 4, 2013 - 4:29pm.
Missing Treasure
HIGH Climbing the Queen's sanctum as it shatters in a storm.
LOW Spending 20 minutes trying to glitch my way past a showstopping bug.
WTF "I hate tombs."
By Sparky Clarkson on April 4, 2013 - 3:27pm.

Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
By Brad Gallaway on April 2, 2013 - 12:24am.
Bigger, Better, Badder
HIGH A new Monster Hunter is finally available! It's not a dream!
LOW The game’s first few hours are painfully slow.
WTF How many damned carpenterbugs am I going to need here?
By Daniel Weissenberger on April 1, 2013 - 11:33pm.
Seriously Expanded
HIGH Finally I get my hands on a laser cannon!
LOW The whole first level is just a mess.
WTF It's official: Any super-sized enemy can be a boss.
By Mike Bracken on March 31, 2013 - 12:03pm.
In Space, No One Can Hear Me Yawn
HIGH Dismembering Necromorphs still offers some visceral thrills.
LOW Being forced to fight wave after wave of cannon fodder enemies in the game's multiple kill rooms.
WTF Ellie's romantic interests seem to change pretty easily.
By Sparky Clarkson on March 31, 2013 - 11:00am.
Nuke It from Orbit
HIGH That box art is pretty nifty.
LOW The alien is crouched in front of me, ready to spr- no, wait, it's still crouching... still crouching while I shoot it... Now it's dead, and its buddy has come to crouch in its place.
WTF How did a major title get released in this state?
By Christopher Floyd on March 31, 2013 - 10:34am.

Few booths were as busy at PAX (Penny Arcade Expo) East 2013 as that of Supergiant Games. Over the last two years, the Bastion creators have become indie superstars. Despite the circus, I found a few minutes to speak with Logan Cunningham, the voice of old man Rucks from Bastion, on how it feels to reprise his narrative role trapped inside of the eponymous weapon in Bastion's next venture: Transistor.
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