By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
By Sparky Clarkson on September 20, 2013 - 11:18am.
Try, Try Again, Again
HIGH Finally beating Herodotus after dodging the slimes for what felt like hours.
LOW Setting up a perfect set of runes and equipment and then forgetting to talk to the architect before entering the castle.
WTF My hero had IBS, so I ended up farting in the final boss's face right before he died.
By Sparky Clarkson on September 18, 2013 - 3:30pm.
HIGH Milla slamming the gem into the aspyrixis.
LOW Falling out of the arena while punching the last enemy in a coliseum sequence.
WTF An RPG where people actually express concern about the idea of a 12-year-old girl fighting monsters? I thought I'd never see the day.
By Kristin Renee Taylor on September 18, 2013 - 2:47pm.
Not Pony Tails or Cotton Tails But...
HIGH Diving into the Money Bin!
LOW Managing to glitch the game so that I would have to exit and restart a stage manually, over and over again.
WTF How does Ms. Beakley keep getting into these hidden places before Scrooge and the gang?
By Guest Critic on September 18, 2013 - 2:45pm.
Should I invest in expanding my warehouses, or should I increase the number of ships in my merchant fleet? Do I sell this massive pile of lumber now, or wait for a disaster to drive up prices when people need to rebuild their homes? How much would it take to bribe a city leader instead of following the official channels to establish a branch in a new city? These are the questions asked in the upcoming Rise of Venice, the next trading sim from those behind Port Royale 3.
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Sparky Clarkson on September 6, 2013 - 2:13am.
The Kits Are All Right
HIGH Seeing a cub emerge miraculously unscathed from a burning field.
LOW Having a cub swept away by the river because he decided to do his food dance in its general vicinity.
WTF Red rain is pouring down, pouring down, all over me!
By Guest Critic on September 6, 2013 - 1:37am.
GameCritics was recently invited to take a look at 1C Company's upcoming catalog over the next year. The Moscow-based publisher, most famously known for their IL-2 Sturmovik series of World War II fight sims, showed off some of their other Soviet-tinged games.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
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