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Final Fantasy Theatrhythm: Curtain Call Review

A musical journey through multiple worlds

Final Fantasy Theatrythm

High: Tapping and sliding along to favorite Final Fantasy songs

Low: The story is as weak as wet tissue paper

WTF: Why are the character models so creepy?

Preview: This War Of Mine


I'm not quite sure what to feel about This War of Mine. It's a game about war but not about soldiers; about the pain of conflict and the grinding pressure that war exerts on everyone. While I appreciate the nobility of its intentions, its mechanics don't quite match up with the message in the preview build I played.

Preview: Tulpa


 

The first thing I thought of when I saw Tulpa was that it's Limbo as imagined by Tim Burton. It's an easy comparison to make thanks to side-scrolling, puzzle-based play crossed with surreal imagery -- it conjured Coraline in my head more than a few times.

Senran Kagura: Shinovi Versus Review

Cuteness is justice!!!

Senran

HIGH Fully grokking the combat's nuances after a few go-rounds.

LOW Getting corner-trapped into enemy combos. Also, blocking is useless.

WTF Why do so many girls wear band-aids over their nipples?

Fairy Fencer F Review

A Sword Is Your Best Friend

Fairy Fencer F

HIGH Literally any of the adorable monster sidekicks. They're all great.

LOW Killing twenty Earth Golems in a row to farm the gems I need.

WTF Wait, is the game almost over? It's only been 20 hours... Oh, I see what's about to happen!

Akiba's Trip: Undead & Undressed Review

Less interesting than it sounds

Akiba

HIGH Fantastically weird premise.

LOW Painfully insipid writing.

WTF How did something with so much promise end up so dull?

Hyrule Warriors Review

It Smells Nice Too

Hyrule Warriors

HIGH The Dynasty Warriors take on classic Cucco rage.

LOW Some massive slowdown in local co-op.

WTF The one big reference to Majora's Mask. Just... wait for it.

Mind: Path to Thalamus Review

Keep the Picture, Lose the Thousand Words


Path to Thalamus

HIGH The title sequence on the cliffside beach.

LOW The "final battle" against a ranting psychological entity.

WTF What exactly is the colossus doing when both its feet are lifted?

An Interview with Alex Rushdy and Dave Proctor from Runbow Developer 13AM Games

Alex Rushdy and Dave Proctor from 13AM Games stand around the kiosk for the 9-player party game Runbow for the Wii U and shout at people to join the next round. This is the first time 13AM Games has exhibited at IndieCade. Alex is the game's Creative Director and Designer and Dave Proctor is the Producer. Both are enthusiastic and eager to share their pick-up-and-play 2D running game with the gathering crowd. It's a game that's easy to fall in love with.

An Interview with Ned Green from Too DX

Sportsball for the Wii U is a game that combines the 2D aerial battles of classic Joust with the frenetic action of a schoolyard soccer game - if you ever played schoolyard soccer with dozens of balls at once.

Sportsball is the second game from Too DX, a small indie shop based in Seattle, WA. While enjoying the many games in Nintendo's booth at IndieCade 2014, I had a quick chat with Too DX Business Developer Ned Green about his company and game.

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