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State of Decay Hands-on Preview

State of Decay Screenshot

Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.

Extra Credits: Intrinsic vs Extrinsic

Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.

Nintendo should not drop the E3 press conference this year

New Super Luigi U Screenshot

On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the expected pre-E3 press conference in favor of two smaller show events. In addition, Nintendo will provide opportunities for gamers and press to play games at the show and Nintendo Directs to get information to consumers. I have to say that I have my doubts as to the wisdom of this move.

Consoleation: Nintendo's big gamble

The Legend of Zelda: The Wind Waker HD (Wii U) Screenshot

When Nintendo started rolling out its Direct events during E3 last year, I wondered then if this would be Nintendo's new direction. Then we got a Nintendo Direct event after E3 which announced many of the games that we would have seen at E3 in past years. It seemed to me that E3 was no longer as much of a priority for Nintendo as it once was, and I firmly believe that this latest move reinforces that line of thinking.

Dead Island: Riptide Review

Lifeless

Dead Island: Riptide Screenshot

HIGH The new character's hand-to-hand fighting style is a hoot.

LOW Watching zombies infinitely spawn, clown-car style out of a tiny wooden shack.

WTF It's got the jankiest menu system ever created. How was this approved?

Only one of Infinite Endings

BioShock Infinite Screenshot

One of the problems with stories that use the concept of multiple universes is that the word "multiple" doesn't even begin to describe the scale of existence. Consider, for instance, the universes in which I just reached through the internet and handed you a cookie (hope you like pistachio sandies!). Now, in the context of known physical laws, this is an extremely unlikely event, so much so that if you were to try to write out the probability by putting down a 1 and writing zeroes in front of it, you could go the whole lifetime of our universe without ever reaching the decimal point.

BioShock Infinite Review

Schrödinger's Dunk

BioShock Infinite Screenshot

HIGH The classic revisionism of the Hall of Heroes.

LOW The lazy, pointless, and offensive "equivalence" narrative that opens the second half of the game.

WTF I've been finding machine-gun rounds in pickle barrels the whole game, but there's no ammo in this armament crate?

The Book of Unwritten Tales Review

Like a Tall Glass of Lukewarm Water

The Book of Unwritten Tales Screenshot

HIGH Expansive, detailed environments.

LOW Getting a fetch quest from magical, talking, invisible termites.

WTF How can zombies, ghosts, and ghouls exist in a world where death is explicitly stated to never occur?

Interview with Chris McQuinn, of DrinkBox Studios

Interview with Chris McQuinn, of DrinkBox Studios

Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"

Extra Credits: Word Choice

Extra Credits adds to a previous discussion on exposition in games. GLaDOS fans will probably enjoy this episode... Professor Fitz Quadwrangle fans, not so much.

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