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Nobody at the tower

BioShock Infinite Screenshot

One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.

Dungeon Hearts Review

Frayed at the Edges

Dungeon Hearts Screenshot

HIGH Pulling off a screen-clearing, game-changing combo is especially awesome when lives are on the line.

LOW Matching three chargers into an attack gem…right before it hits the edge of the screen and disappears. (This happens a lot.)

WTF I have enough power to use the Fighter's super move on this dinosaur twice! WHY WON'T IT DIE?!

Riptide, Soul Sacrifice and Mars War Logs

Dead Island: Riptide Screenshot

Readers will know that I am a huge fan of the first game, and even though it had some rough edges, it was a pretty brilliant experience. Unfortunately, Riptide isn't able to match up to that first title. The new character who uses hand-to-hand combat is lots of laughs, but the game itself feels like it was slapped together with very little care and isn't nearly as immersive or as atmospheric as the original.

Hitman HD Trilogy Review

The Path of Blood

Hitman HD Trilogy Screenshot

HIGH HD Traditions of the Trade.

LOW Trying to sneak up on someone in Silent Assassin.

WTF Aaaaaah! G-g-g-g-ghost!

Interview with Craig Kaufman, of AbleGamers

Interview with Craig Kaufman, of AbleGamers

Above the spectacle of PAX East's show floor, in the lobby of the convention center, gaming charity AbleGamers set up their own mini pachinko parlor. With its vertically-mounted machines, loud noises and flashing lights, the Japanese devices were quite a spectacle. Curious to learn more about the sort of group that would bring them to PAX, I managed to grab Craig Kaufman, a member of the AbleGamers team, to learn more about what the charity does and how he got involved.

State of Decay Hands-on Preview

State of Decay Screenshot

Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.

Extra Credits: Intrinsic vs Extrinsic

Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.

Nintendo should not drop the E3 press conference this year

New Super Luigi U Screenshot

On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the expected pre-E3 press conference in favor of two smaller show events. In addition, Nintendo will provide opportunities for gamers and press to play games at the show and Nintendo Directs to get information to consumers. I have to say that I have my doubts as to the wisdom of this move.

Consoleation: Nintendo's big gamble

The Legend of Zelda: The Wind Waker HD (Wii U) Screenshot

When Nintendo started rolling out its Direct events during E3 last year, I wondered then if this would be Nintendo's new direction. Then we got a Nintendo Direct event after E3 which announced many of the games that we would have seen at E3 in past years. It seemed to me that E3 was no longer as much of a priority for Nintendo as it once was, and I firmly believe that this latest move reinforces that line of thinking.

Dead Island: Riptide Review

Lifeless

Dead Island: Riptide Screenshot

HIGH The new character's hand-to-hand fighting style is a hoot.

LOW Watching zombies infinitely spawn, clown-car style out of a tiny wooden shack.

WTF It's got the jankiest menu system ever created. How was this approved?

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