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Quake III: Arena – Second Opinion

Going multiplayer was part of John Carmacks grand experiment and I commend him for it. Whenever I cruised to some of the Quake specific web sites, there were always loads of new Quake mods available, created specifically for online Deathmatches and CTF games. This was telling proof that gamers were hungry for deathmatch-specific levels and Im really not surprised that a game like this was made for them.

Quake III: Arena – Review

Videogames have also been considered another plain old recreational activity, but with the release of the much anticipated online multiplayer first-person shooter (FPS), Quake III: Arena (Q3A), that perception may finally change. The activity of Deathmatching (dueling to the death in cyberspace), which was popularized by FPS games like Q3A, may finally be considered a legitimate sport; digital or otherwise.

Quake III: Arena – Consumer Guide

According to ESRB, this game contains: Animated Blood & Gore, Animated Violence 

Power Stone – Consumer Guide

According to ESRB, this game contains: Animated Violence

Power Stone – Review

Its almost heart warming to see Capcom come up with such a wonderful game given their history of releasing quasi-sequels with rehashed and dated gameplay mechanics. A release like Power Stone is so full of personality and innovation that I would hope it isnt overlooked simply for its arcade look and feel. With the next-next-generation hardware, Capcom has found a way to offer a game that is a throwback to the days of 2D arcade brawlers but with new school 3D freedom. Its a clear sign of the times that hardware limitations are becoming less and less restrictive.

Thousand Arms – Second Opinion

About the only thing I can see that will add to Chi's review is to further reiterate how meaningful this release is for the anime fan. It's is like an anime movie with RPG elements. All the standard elements are there from the submissive women to the stoic (and often cold) men who always seem to get the babes. The whole dating thing was a bit unsettling at first, but it was so simplistic that I got into it pretty easily and the results were more fun than not.

Power Stone – Second Opinion

If Jackie Chan were a videogame (other than his own upcoming Stuntmaster), hed be Power Stone. Much like Chans renowned style of comedic martial arts filmmaking, Power Stone is a two-player competitive fighting game that allows players to freely roam about the stage with the ability to pick up, hurl, swing, or hang from nearly everything in it.

Thousand Arms – Review

Thousand Arms is a game that is so distinctively Japanese through every part of its fiber, that only a user base familiar and understanding of the cultural, Japanese nuances present in it will be able to comprehend and enjoy the game. Its localized release clearly signals that such a phenomenon has taken place in the United States.

Thousand Arms – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence, Mild Language, Suggestive Themes

Tom Clancy's Rainbow Six (Nintendo 64) – Review

On one level, never before on the N64 system has there been a game that achieves such a balance of depth, realism, maturity, and intensity the way Rainbow Six does. This is a game that may look like an FPS on the surface, but in actuality, its more a real-world simulation of squad-based tactics during 12 rescue or assault-type operations.

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