About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Lovely Planet Review

Do it again

Lovely Planet

HIGH Bouncing along a chain of pads and nailing an enemy.

LOW Hearing a target ball launch and having no idea where it is.

WTF Occasionally the game plays a sound of people saying "Yay!" This never occurs after anything that should be celebrated.

Frozen Synapse Prime Review

Stay Frosty

Frozen Synapse Prime

HIGH Watching a perfectly-done replay is a thing of tactical beauty.

LOW Getting shot by a machine gunner from across the map and through two windows.

WTF My shapeform is waiting for the enemy and the AI still gets the drop on him?!?

Orbital Gear Review

Has No Pull

Orbital Gear

HIGH The gun that fires health-draining orbs.

LOW The complete lack of breadth.

WTF Not being able to find opponents means that I have an excuse to not play this.

ZZT Book Review

Epic Manygames

ZZT

In 1991 a man named Tim Sweeney released an adventure game called ZZT. A charming and weird shareware game, it was successful enough to launch a new company called Epic Megagames, which would ultimately be responsible for the high-end Unreal engine and such games as Gears of War. The forces that took the creators of ZZT and Jazz Jackrabbit into making joyless games about impossibly beefy men wielding chainsaw-guns would be worthy of examination in their own right. An examination of that history, however, might miss the elements of design and community that developer and author Anna Anthropy focuses on in her fascinating book about Epic's first game.

Alien: Isolation Review

Get Out of the Room

Alien Isolation

HIGH Everything involving the alien.

LOW A lengthy midgame segment that has nothing to do with the alien.

WTF Reuniting the original cast and then walling them off for preorders.

XBlaze - Code: Embryo Review

A game as meaningful as its title

XBlaze

High High production values for a visual novel

Low TOi

WTF Yet another harem of girls fawning over an unlikeable male protagonist

Sherlock Holmes: Crimes & Punishments Review

Cocaine Wishes and Cadaver Dreams


Sherlock Holmes

HIGH Navigating the deduction space of Sherlock's mind

LOW Awful, unresponsive lockpicking controls

WTF Doing bumps of "sap powder" in the clubhouse of a zen garden

Final Fantasy Theatrhythm: Curtain Call Review

A musical journey through multiple worlds

Final Fantasy Theatrythm

High: Tapping and sliding along to favorite Final Fantasy songs

Low: The story is as weak as wet tissue paper

WTF: Why are the character models so creepy?

Preview: This War Of Mine


I'm not quite sure what to feel about This War of Mine. It's a game about war but not about soldiers; about the pain of conflict and the grinding pressure that war exerts on everyone. While I appreciate the nobility of its intentions, its mechanics don't quite match up with the message in the preview build I played.

Preview: Tulpa


 

The first thing I thought of when I saw Tulpa was that it's Limbo as imagined by Tim Burton. It's an easy comparison to make thanks to side-scrolling, puzzle-based play crossed with surreal imagery -- it conjured Coraline in my head more than a few times.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.