By Brad Gallaway on October 8, 2014 - 1:27pm.
Needs no haystacks.
HIGH Seeing almost any of the wraith powers for the first time.
LOW Bizarre pacing kills all momentum and drags the campaign down.
WTF Why was branding introduced so late? It should be a core mechanic!
By Mike Bracken on October 8, 2014 - 1:15pm.
Go To Hell
HIGH Finally getting that last legendary drop needed to complete a character's perfect build.
LOW Watching some guy with a hacked weapon come into my game and slaughter everything like he's doing me a favor.
WTF The random chatter heard from people is stranger than anything else in Diablo III.
By Sparky Clarkson on October 4, 2014 - 5:01pm.
The Castle of Death
HIGH Figuring out the process of getting across the wooden bridge.
LOW The rather anticlimactic conclusion.
WTF Why is Jair so confident he'll never need any of these keys again?
By Jim Bevan on October 4, 2014 - 4:56pm.
A Broken Home
HIGH: Neil Gaiman's few moments of dry, sardonic narration.
LOW: Watching yet another trap tool wasted because of a delayed response.
WTF: What unholy mutation produced a race of bug-eyed, cephalothoracic humans?
By Brad Gallaway on October 3, 2014 - 6:09pm.
Doctrine, heal thyself
HIGH The zone system and linking are great concepts.
LOW Moving one character three pixels too far over means annihilation.
WTF Why do the developers fail to explain so much?
By Mike Suskie on October 3, 2014 - 5:59pm.
Do It Quickly
HIGH The second Glaive battle.
LOW Occasional putzing around when switching between two control schemes.
WTF Oh, her name is "Kai Tana"? Haaaaaaa.
By Richard Naik on October 1, 2014 - 10:55am.
Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.
Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Mike Bracken on October 1, 2014 - 5:18am.
There are a multitude of reasons behind why I really dislike Bungie's new Massively Multiplayer Online shooter Destiny (and there are another multitude of reasons for why I'm still playing after nearly 100 hours of game time - I'll let my psychiatrist figure those out), but I'm not going to rehash all of those here. You can listen to our Destiny podcast to hear me bitch about the shitty loot drop system, the endless futility of cave farming, and the overall half-assed design of the game as a whole. Instead, I'd rather talk about something I didn't really touch on during my various social media meltdowns over the game - a problem that is not solely endemic to Destiny, but really stands out amongst its flaws: The fact that the game - and Bungie - have mistaken busy work for fun.
By Kristin Renee Taylor on September 24, 2014 - 5:06pm.
Move or Die…
HIGH Finally, an MMO that demands my full attention and punishes me for slacking off
LOW Hulking, solid rock men. Curvaceous, svelte rock women. Grotesque, fiendish demon men. Curvaceous, svelte demon women. Refined, uncanny mechanical men. Curvaceous, svelte mechanical women...
WTF Yet another highly advanced civilization leaves all their stuff lying around and then vanishes.
By Daniel Weissenberger on September 24, 2014 - 4:56pm.
Crushed by Influences
HIGH Stomping over foes as some kind of giant tree-vampire-thing.
LOW Falling off a cliff because the framerate decided to attack me.
WTF Since you're already stuck in that deathtrap, you couldn't possibly need all your blood, could you?
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