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GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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Demon's Souls (still), Mirror's Edge, and Professor Layton

Demon's Souls Screenshot

Over 30 hours into Demon’s Souls and 2/5 of the worlds completely cleared… suffice it to say that this game is having no difficulty whatsoever keeping my attention, and I continue to be impressed with the levels, the design, the extra elements, the hidden stuff—pretty much everything. It's also worth noting that this game, pound for pound, has more genuine OMFG moments than anything else I've played in recent memory.

Sudoku Ball Detective Review

Yes, you read that right

Sudoku Ball Detective Screenshot Sudoku Ball Detective Screenshot

HIGH It's Sudoku.

LOW It's just Sudoku.

WTF Why put "Detective" in the title when it's barely in the game?

GameCritics.com Podcast Episode 22 Transcript

Transcript of GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?

GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?

Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.

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Disabilities, Nintendo's Demo Play and a wishlist

New Super Mario Bros. Wii Screenshot

While I think Nintendo's Demo Play feature would be great for skipping the boring or poorly-designed bits of a mostly-good game, some people wonder if games getting their own players "unstuck" is the end of gaming as we know it. Others point out that this feature may be very useful for players with disabilities, who may find parts of a game completely impossible.

Aliens in the Attic Review

Don't go in the attic

Aliens in the Attic Screenshot Aliens in the Attic Screenshot

HIGH Giant alien heads! In three dimensions!

LOW Fighting a missile-shooting freezer, only to have my game lock up more-than-several times.

WTF The natural enemy of extra-terrestrials? Potatoes.

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