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GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?

Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.

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Disabilities, Nintendo's Demo Play and a wishlist

New Super Mario Bros. Wii Screenshot

While I think Nintendo's Demo Play feature would be great for skipping the boring or poorly-designed bits of a mostly-good game, some people wonder if games getting their own players "unstuck" is the end of gaming as we know it. Others point out that this feature may be very useful for players with disabilities, who may find parts of a game completely impossible.

Aliens in the Attic Review

Don't go in the attic

Aliens in the Attic Screenshot Aliens in the Attic Screenshot

HIGH Giant alien heads! In three dimensions!

LOW Fighting a missile-shooting freezer, only to have my game lock up more-than-several times.

WTF The natural enemy of extra-terrestrials? Potatoes.

Grand Theft Auto: Chinatown Wars Review

It's like a profane version of Triad Election on the Nintendo DS

Grand Theft Auto: Chinatown Wars Art

HIGH Losing a maxxed out wanted level by smashing cops into every bridge abutment in sight is surprisingly entertaining.

LOW The end of the story feels rushed and isn't even remotely satisfying.

WTF The bisexual stepson of the triad boss keeps trying to get me to have a threesome with him—and another dude.

The Horror Geek presents: Atlus shows us what's new with Persona

With the September release date inching ever closer, Atlus is starting to really dole out the goodies when it comes to their PlayStation Portable re-imagining of Shin Megami Tensei: Persona. Earlier in the week we saw website updates (with more promised) and now we've got a lengthy video highlighting how the game has been upgraded, what's been added, and how the experience has been streamlined from the original PlayStation version from the '90s.

Ghostbusters: The Video Game Review

Bustin' makes me feel really, really good

Ghostbusters: The Video Game Screenshot

HIGH It feels exactly like playing a never-released Ghostbusters movie.

LOW Bill Murray has a few good lines, but mostly phones in his performance.

WTF The last level is the weakest, most trite in the entire game.

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