Game Description: A fresh sci-fi twist on the critically acclaimed Shin Megami Tensei series! A startlingly original entry in the award-winning Shin Megami Tensei universe, Strange Journey takes the heralded RPG franchise to exciting new sci-fi frontiers while bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise.
We try our best to keep things positive, but Tim screws it up in the home stretch. The topic is "New RPG's We (Mostly) Love" and that means Dragon Quest IX, Etrian Odyssey III, Puzzle Quest 2, and DeathSpank. Guess which one we don't love! Plus we premiere a new segment: "Quote of the Week." With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Spahnk" Spaeth.
Still playing Etrian Odyssey 3. Still loving it. Believe it or not, despite all the time I've been playing I have yet to defeat the first boss, but I hope to put him down tonight and move on to the next series of floors.
So DeathSpank is out. I saw it at the Penny Arcade Expo (PAX) last year and I couldn't see what all the excitement was about, but I was willing to give it the benefit of the doubt. Time went by, and I never saw anything that really caught my attention. Didn't see much on it at all, really. Then, all of a sudden, it's available for download and everyone in my Twitter feed is talking about it.
Game Description:Picross 3D is the single player sequel to the popular Picross DS puzzle game. The original game was a number-based grid puzzle that challenged players to reveal a hidden picture. Picross 3D ratchets up the challenge, moving the action into three dimensions. Blending the logical challenge of a sudoku puzzle with the excitement of discovering hidden images, Picross 3D is a must-have for any puzzle fan on the DS. Additional features include multiple categories of puzzle challenges and wireless functionality that allows puzzles to be shared both via the Internet and over a local Nintendo Wi-Fi connection.
Kids aside, the Wii is the console that has clearly been making the biggest push towards casual gamers. Wii Fit has sold like gangbusters, but it seems logical to assume that Nintendo would want to sell a few copies to casuals who might be inclined. With those two things in mind, the recent trend of Nintendo increasing the difficulty of their games seems to run counter to their strengths.
For me, the Electronic Entertainment Expo (E3) is a giant, growling contradiction in terms.
Every year I attend the behemoth celebration of digital entertainment and culture, and I just can't process the massive, public scale of this thing. The towering screens and throngs of people tell me that this is a business like any other—one that's loved by millions of people, and one that makes millions of dollars. Games are more popular and more prevalent than ever—without question. If that's the case, and it is, then it's ironic that it's always felt like such a solo endeavor for me over the years.
Yes, gaming is social and I've spent countless hours playing and discussing it with my friends and colleagues, but at the end of the day, games remain a lovely pastime that's processed by yours truly as the quest of a man alone. It's time spent by myself. If you rearrange the letters of "Quality Time" (and delete a few) you get "Quiet"... So, the loud, flashy marketing blitz that is the Electronics Entertainment Expo stands in the face of my lifetime of experience.
So, with these overwhelming feelings running through my head as a counterpoint to the throbbing crowds and masses of fans eager for their electrons, I submerge into the depths of E3 to bring you my news and impressions; the halting, limited coverage of a solo gamer set adrift on the convention center floor.
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