By Dale Weir on September 15, 1999 - 8:12pm.
I'll start off by saying that graphically, Attitude is top notch. Iguana West has milked its 'skins' technology to its fullest here on the Nintendo 64. With skins, the developer can cover the jagged edges prevalent in all other 3D games with pseudo skins; the result is a smooth and detailed body for the characters that sometimes even fooled me into thinking I was looking at the real thing. It gives the characters in this game a refined look that compares with the graphics on the latest next generation system, the Sega Dreamcast. Yes, the character models are THAT good and one look at the detailed, facial texturing that Iguana West has thrown into the game and you'd have to agree.
By Chi Kong Lui on September 14, 1999 - 11:00pm.
They've taken wrestling way too seriously and given Attitude the same 'definitive' treatment that they have for their other, more 'legit' sports games. Ordinarily, the extreme abundance of statistics, options, and features lends itself well to technical games like Baseball and Football but good old rough and tumble Rassling? It's a rare occasion that I will say this, but given the subject matter, Attitude had too much depth.
By Chi Kong Lui on September 13, 1999 - 11:00pm.
According to ESRB
, this game contains: Animated Blood & Gore, Animated Violence
Game Description: The greatest action hero in gaming is back in Duke Nukem Zero Hour, exclusively for N64! A third-person time traveling extravaganza that takes Duke to even greater heights of Mayhem! Kick ass in this giant 32 MB game with 22 levels, four time periods, 25 killer enemies, eight bosses and an arsenal of up to 20 all-new weapons. Multiplay up to four people on 14 levels, with 29 skins and four game modes. This game is 4 MB Expansion Pak and Rumble Pak compatible.
By Dale Weir on September 13, 1999 - 11:00pm.
Duke Nukem is an aged marketing concept, where a hulking guy destroys everything in his path and highlights the destruction with cool one-liners. It was worked to perfection in the 80s when Arnold Schwartzenegger and Sylvester Stallone were dominating the box office. But in the 1990s, even Sly and Arnold have conceded to the times and have changed accordingly.
By Chi Kong Lui on September 13, 1999 - 11:00pm.
Duke Nukem may have entered the gaming scene as kiddy shareware fodder for the PC, but somewhere along the way, he evolved into a technologically advanced first-person shooter (FPS) with a politically incorrect bad-boy attitude that brought him recognition. Since then, developers have tried unsuccessfully to plug his mug into more lucrative, mainstream console systems, some of which came in the form of third-person auctioneers.
By Dale Weir on August 31, 1999 - 8:59am.
Bottom line, there is no reason to buy this game if you own a previous version of Tetris (or 3 or more like Chi and I do). The New Tetris tries to offer something new with the focus on forming squares, but it could be too much of a departure from the norm for Tetris veterans.
By Dale Weir on August 31, 1999 - 8:55am.
After all its different incarnations, Nintendo apparently felt Tetris needed a face-lift as much as Leatherface does. The New Tetris, as it's called, is probably the biggest conceptual departure from the original Tetris theme that any "Tetris" game has gotten. Since it's inception, Tetris has been about clearing the most lines and getting the highest numerical score to see who is the best. In The New Tetris, a high score is still desirable, but it is tallied differently; the actual number of lines cleared are the focus and not points given for each, as in the original.
By Chi Kong Lui on August 30, 1999 - 11:00pm.
Shifting the focus over to building world wonders with lines accrued makes The New Tetris the first Tetris in the franchise to reach 'biblical' proportions. Why 'biblical'? Because the sheer amount of effort it takes to build one of these mammoths made me feel like I actually was a slave in Egypt!
Game Description: Go beyond all preconceived notions of the mind-boggling puzzle classic, as you take on all-new challenges in fresh environments. The aim is the same: place the falling shapes into lines, leaving as few gaps as possible. Once you complete a line, it disappears, giving you more space in which to operate. Whether you’re a seasoned veteran or a newcomer to the fabled Tetris series, you’ll appreciate the improved modes of play. With seven innovative environments and all sorts of new options and scoring possibilities, this is truly the next generation of Tetris.
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