By Dale Weir on December 17, 1999 - 12:00am.
I think Chi made some good points, but not many of them were important enough to require a similar rating from me. The fouling is an issue, but it adds a bit of realism to see the computer try to get back into the game late and I was happy to actually see a 4-point-play in a console game. Admittedly, I wouldn't have minded if the computer made a few quick trips downcourt and launched some 'threes' to get close, but it wasn't a big deal. And the little bugs Chi mentioned just looked awkward but never really forced me to get up and scream at the TV screen or anything.
Game Description: Instant replay, player editing, and performance adjustments contribute to the true-game feel of NBA Courtside 2. More than 300 NBA players, including Kobe Bryant, are accurately modeled after their on-court counterparts. Each is rated for shooting percentage and range, foul tendency, dribbling, passing, speed, jumping, rebounding, strength, dunking, stealing, blocking, and stamina. In addition to the standard moves you'd expect from a video game basketball player, NBA Courtside 2 adds tons of new, user-controlled actions, such as spin moves, first-step fakes, changing hands on the dribble, post-up moves, calling for the pick, and boxing out opponents. As coach for your team, you'll also be able to call plays using the digital control pad. Moves that you can control include box, perimeter, low post, high post, isolation, motion, inside triangle, and outside triangle.
By Dale Weir on December 13, 1999 - 3:27am.
The whole 'Live' franchise is already a legendary one in this industry; every year, no matter how bad or unimproved the new version was from its predecessor, NBA Live is annually proclaimed the basketball game of choice by video game players and critics. So much so that newer and more revolutionary titles like Nintendo's NBA Courtside and Acclaim's NBA Jam (64-bit version) were consistently overlooked. I, for one, was never swept up in the 'Live' hysteria so I've always been a bit more objective and with this latest release, I am even more disheartened seeing the amount of praise already being showered on EA Sports.
By Chi Kong Lui on December 13, 1999 - 12:00am.
With his review, Dale has thrown down the gauntlet on the myth of NBA Live's dominance over the genre and I'm right there beside him. I'm totally baffled as to how a game with so many flaws can get so much praise from the media. This game is far from flawless (as some have actually described it!).
Game Description: One of the newest additions to EA's sports lineup, NBA 2000 features more action, more slamming, and more attitude. Broadcast-style camera technology brings you to the heart of the action. Next-generation facial animation with added speech links gives the players more personality and attitude. You can go five-on-five or one-on-one on the street court, with the greatest names in the NBA, past and present, as NBA Live exclusively brings you retired names in the NBA, including the greatest all-time player, Michael Jordan. Play with one of five All-Star teams from the past decade or create your own classic matchups.
By Dale Weir on December 6, 1999 - 9:45am.
When it's all said and done, this is simply the best there ever was as far as wrestling games go. From the realistic look to the moves and the action, it's everything a wrestling game should have been since we moved into the 3D age. Ease-of-use usually equals unparalleled fun and Wrestlemania is a fine example of this.
By Dale Weir on December 6, 1999 - 9:45am.
According to ESRB
, this game contains: Animated Violence, Mild Language, Suggestive Themes
Game Description: Are you tough enough? Over 50 of the top superstars of the WWF are ready to brawl in this take to the mat. Brought to you by the same folks who created the popular WCW or NWO Revenge, this one is a complete wrestling package: all of the characters, moves, options, and match varieties you could ever imagine. You can pick your wrestler and throw down in Tag Team, Cage, and Weapons matches, Road to Wrestlemania mode, or any of the standard modes you know and love.
By Chi Kong Lui on December 6, 1999 - 12:00am.
There seemed to be limitless amounts of depth in the attack moves, grappling holds, reversals, and counters. And if you've ever seen it in the square-circle, chances are it's in Wrestlemania. Even more amazing is how it's all filtered through an incredibly simple and easily grasped control scheme.
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