Wow, a game for the Wii I'd actually play (and isn't a GameCube game or something on the virtual console). What the f**k is up with that? What's next? Original horror movies?

Anyway, Electronic Arts officially confirms Dead Space: Extraction, a Wii-based prequel to the popular survival horror game Dead Space. Even better, it's slated for release this fall. Speaking about the title this morning, VP and General Manager of EA's Redwood Studios had this to say about the game:

"We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction. As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect."

I'm not entirely sure where this "wonderful history in the horror genre" notion comes from regarding Nintendo (uh…there was Eternal Darkness. I'm sure there have been a couple of other horror games on Nintendo consoles, but I somehow doubt he's talking about the classic NES versions of Friday the 13th and Nightmare on Elm Street…), but I'm still interested.

According to the early buzz, this game will be a prequel that covers what happens prior to protagonist Isaac Clark's adventure in Dead Space. No word on how this will be handled, particularly since a lot of prequel stuff was covered in the animated Dead Space: Downfall.

Here's a trailer for the game. Enjoy.

Read more at The Horror Geek blog.

Mike Bracken

Mike Bracken

Mike Bracken is a 43-year-old writer and bohemian living in Florida with a mountain of movies, books, and video games.

A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.

Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.

In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.
Mike Bracken

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3 Comments on "The Horror Geek presents: Dead Space: Extraction officially announced"

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Dale Weir
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Dale Weir
7 years 5 months ago

I have to side the detractors here. Never mind the fact that Metroid Prime 3 and The Conduit already prove first-person shooters don’t need to be on rails on the Wii. And let’s forget that the genre innovator, Resident Evil 4, was ported without issue onto the Wii and it possessed an over-the-shoulder view similar to Dead Space’s. What Dead Space: Extraction is–and can only be in the eyes of publishers like EA I’m afraid–is precisely the kind of casual/hardcore compromise they are willing to chance on the Wii audience.

Demiath
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Demiath
7 years 5 months ago

The simplistic genre of rail shooters can provide a few hours of solid entertainment, but “Extraction” isn’t a particularly compelling or ambitious way to use a reasonably promising new IP. What’s next, a Tetris version of “Mass Effect 2”?

Modern_Angel
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Modern_Angel
7 years 5 months ago

I was really excited about this title, until I found out that it is a rail shooter.

Why didn’t they tone it down a bit, so that it could have been a real FPS, like Metroid.

This is not going to pull in the hardcore crowd and it will not be a big seller, encouraging companies to put out more casual titles in stead of real efforts, like some of the fantastic first party titles.

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