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The Horror Geek presents: Atlus shows us what's new with Persona

Mike Bracken's picture

With the September release date inching ever closer, Atlus is starting to really dole out the goodies when it comes to their PlayStation Portable re-imagining of Shin Megami Tensei: Persona. Earlier in the week we saw website updates (with more promised) and now we've got a lengthy video highlighting how the game has been upgraded, what's been added, and how the experience has been streamlined from the original PlayStation version from the '90s.

Even if you played the original incarnation of the game, this new version brings unique things to the table. The battle system has been tweaked to allow for much quicker turn based combat. The music has been overhauled (and will come on two CDs with launch versions of the title), and most impressive of all is the addition of the Snow Queen quest—a segment that was cut from the game back in its first release. Oh—the game's harder too. Masochists will love it.

Of course, it's not all about change. Demon wrangling is still a major component of the experience (but the system has been made more user-friendly) and fusing the hellish minions together in the Velvet Room (with the help of Igor) is still in the mix as well.

As the video demonstrates, it looks like Persona PSP is shaping up quite nicely. Atlus seems genuinely excited to bring this new version of the cult classic to a generation of gamers who missed it on the first go-round. Let's hope it sells well—maybe then we can finally get Persona 2: Innocent Sin here in America.

Find more on The Horror Geek blog.

Category Tags
Platform(s): Nintendo DS   PSP  
Developer(s): Atlus  
Series: Shin Megami Tensei  
Genre(s): Role-Playing  
Articles: Columns  

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Why oh why did they redo the

Why oh why did they redo the music?

It'd be different if they were just remixes or updates of the original tracks, but the poptrash they've shoehorned in here not only doesn't really fit with the game, but is worse in nearly every measurable way to the original soundtrack.

I understand that the intent is to make it consistent with P3 and 4, but such an effort seems wasted on a game that's so fundamentally different anyway.

I'm with you on the music. I

I'm with you on the music. I hate the cheesy J-pop of Persona 3 and 4 too--and I'm sad to see they're adding it to this game as well.

That being said, everything else they're changing looks like an improvement. I'll suffer through the shitty pop music (with the volume muted in case anyone's in ear-shot) for a better Persona experience overall.

Fight the Future?

I've never been a fan of J-Pop (or the typically rather tasteless JRPGs aesthetics, for that matter), but I found the soundtrack in Persona 3 and 4 to be suitable and quite enjoyable - if also noticeably less entertaining to have to listen to during, say, the 90th hour of gameplay than during the 1th.

That said, because of the considerable differences in tone and overall atmosphere between P3-P4 and Persona 1 it's definitely going to be a bit more jarring to hear this particular kind of music in the latter game. But the choice of music isn't something which truly bothers me; especially not given the fact that, for better or worse, it has become a really characteristic element of the new, "hip" Persona brand and thus something which a lot of (mostly new and young) fans are more or less expecting by now.

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