According to ESRB, this game contains: Blood and Gore, Intense Violence
Parents should be aware that the game is gunplay from beginning to end, nothing else. Naturally, people get shot, but it's not bloody or gory despite a few slightly comical "injury" animations. The short cutscenes are marginally more explicit. There is no sexual content, and I honestly don't recall any of the "strong language" mentioned on the back of the box.
Action gamers will find a simple blastfest. There are tons of bad guys to shoot without any confusing mazes or tedious puzzles. Keyfetching is extremely minimal, and the story never slows down the assault. The game moves, but doesn't travel very far.
Multiplayer fragmeisters, there's nothing for you here. In a rather surprising turn, there's absolutely no multiplayer of any kind. A bit unexpected for a game with so much emphasis on blasting enemies, methinks.
Deaf and Hard of Hearing gamers get totally shafted not the complete omission of text during all cutscenes and mission voiceovers. The story has no bearing on gameplay, but this is still a highly disappointing choice, especially given the minimal amount of dialogue to caption.
A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.