Author: Matthew Kaplan

Saving the PlayStation Vita

Sony PlayStation Vita Image

Despite a strong, well received launch lineup and positive reviews regarding the hardware, the domestic Vita launch disappointed with a first-week estimate of only 300,000 units. Sony is definitely facing an uphill battle stateside, but all is not lost. The hardware is good, the games are there, and major marketing dollars are being put behind the Vita. So how can Sony capitalize upon the Vita's strengths while dragging itself out of its presumed grave? Here are a few ideas.

Atlus’s Vita game round-up

Shin Megami Tensei: Persona 2 Innocent Sin Screenshot

Given the present dearth of strategy and role-playing games on the young Vita, exposure to some classic Atlus games couldn't come at a better time. I recently had a chance to play nine of these games for the first time on Vita and I came away from the experience realizing that, even if most of these games are ports of earlier releases, no one picks up on and supports unique properties the way Atlus does. This is the company that published oddball titles like Hammerin' Hero and Eggs of Steel, after all.

Sony PlayStation Vita hardware impressions

PlayStation Vita Image

GameCritics is proud to offer one of two impression pieces covering the PS Vita. The first is the one you are reading and it's by Matt Kaplan (commonly known as one of the biggest PlayStation Portable fans on the planet). Matt has been putting his Vita through its paces and evaluating every element and gives his thoughts on the shiny new black hardware.

God of War III: A disappointing finale

God of War  III Screenshot

In between dissertation writing sessions, I recently managed to eek out enough time to play through God of War III. I purchased my Ultimate Edition copy the day it came out, and I just couldn't hold off any longer. I consider the first two God of War games to be the best action games of their kind and I was dying to see how the series wrapped up.

Be warned, spoilers abound.

Mini Metamorphasis

Age of  Zombies Screenshot

By and large, the consensus regarding Sony's slowly expanding line of "Minis" software for the PlayStation Portable is that the games—mostly ports from the iPhone and other platforms—are sorely lacking in quality. Given the initial launch titles, it's not hard to see why: An overpriced Tetris port, mediocre fair like Brainpipe and Vempire, and downright terrible shovelware like Gameloft's Hero of Sparta were among the heavy hitters back in early October.