Mass Effect for PC: Why do people hate DRM?

Series:  Mass Effect 
Read More:  Editorials 
Mike Doolittle's picture

Bioware's highly acclaimed and formerly XBox 360 exclusive RPG Mass Effect is fast approaching its release on the PC. Most PC gamers were undoubtedly pleased to hear about enhanced graphics, faster load times, and a re-designed menu system; but it's likely that fewer were happy to hear about the evil digital rights management that will be unscrupulously bundled with the game.

Like an increasing number of PC games nowadays, Mass Effect will require an online activation when it is installed. This has been common practice ever since Half-Life 2. But Mass Effect will also "phone home" every 10 days to make sure the key is valid, and it will carry a three-install limit. This has set many message boards afire with rants about "draconian" DRM and people threatening to pirate the game precisely because of the DRM.

It's times like this that I wonder why people are so adamantly opposed to DRM. It's worth noting that piracy came first; if people didn't steal their games, there would be no need for DRM. But the argument is something like this: the game will be pirated anyway, and DRM just inconveniences those who legitimately purchased their game.

But let's shift gears for a moment. The music industry has been similarly ravaged by piracy. It's easy enough to avoid any DRM simply by purchasing a CD. But that's not what most people do. The number one retailer of music is none other than Apple's iTunes. That's right – the same iTunes that gives you songs at 128kbps AAC and won't let you burn any song to CD more than five times. Apple has tried to appease the DRM-haters with iTunes plus, but it's a pretty small percentage of iTunes songs that use the "plus" format.

How has Apple managed to become the number one music retailer with such evil DRM? It's simple: most people don't care about DRM. I mean really, when you buy a CD, do you make ten copies? Twenty? Why on earth wouldn't five copies be enough? And the vast majority of people cannot tell the difference between a 128kbps AAC song and an uncompressed song on a CD. It's hard to imagine how iTunes songs would really inconvenience anyone.

So let's look again at Mass Effect. Is it really draconian to expect gamers to be connected to the internet? Sure, some people may want to play offline for some arbitrary reason, but is that really going to comprise a significant percentage of players? And what about the three-activation limit? How many times do you plan on re-installing the game? How many friends are you going to "loan" it to?

Here's the thing: due to various upgrades and reformats, I've passed the activation limits on one or two of my games. I simply contact the support with a request code given by the game, and they activate the game for me. Big. Deal.

The resistance to DRM like that seen in Mass Effect does not, in my view, come from a real belief that gamers are being inconvenienced in any significant way; rather, it comes from the belief that if you buy a piece of software, it's your property and you should be able to do whatever you want with it. But here's the thing: it's not your property. You are paying for the privilege of using the software, not ownership of the intellectual property.

But to the larger question: Does DRM really inconvenience legit gamers while utterly failing to combat piracy? Sometimes, yes, it has. But as long as piracy remains rampant, developers have every right to try to protect their software as best they can. Online authentication is perhaps the most promising form of piracy protection, and it's likely that more and more developers will use it, particularly as PC games move from the retail shelf to digital distribution.

Futhermore, I always have to cast a skeptical eye at those who claim that copy protection such as SecuROM causes bugs and glitches, because in the two and a half years that I've been a PC-only gamer, of all the 30 or so games I own, not a single one has caused me any problems at all due to copy protection. While it's not impossible that some users have legitimate problems, I feel that it's more probable that copy protection is often erroneously blamed other system issues.

Ultimately I feel that those who raise hell about DRM are in a minority. The alleged inconveniences are incredibly trivial, and if DRM can reduce piracy, it's good both for developers and gamers. And those who threaten piracy because of DRM? Well, those schmucks are probably already familiar with getting the five-finger discount. I challenge these irate gamers to offer their own solutions. PC piracy numbers are staggering, and causing many developers to leave the platform. If gamers don't like DRM, what other solutions might there be? What are these gamers accomplishing by throwing a fit and threatening more piracy, aside from egging developers to develop even stricter DRM?

DRM is not going anywhere. It's here to stay and until our society becomes a utopia where everyone is honest and nobody steals, gamers are just going to have to suck up the horrible inconvenience of plugging in their ethernet cable.

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This article makes numerous

This article makes numerous false steps in logic, the chief one being the assumed cause-and-effect relationship between software piracy and DRM.

To assume DRM must and should exist to counteract piracy, which came first, is akin to saying grocery stores must and should insert magnetic strips into their apples to thwart the people who steal them, because the shoplifters came first.

It's a "he started it" argument, which is childish, and not smart from a business standpoint.

DRM is merely a tool--one way to fight piracy, an egregious and yes, draconian, tool, i.e., a bad tool, especially when it burdens the paying customer.

The argument that most users won't typically encounter DRM roadblocks does not excuse the trials of the few users who will, because, after all, it's the principle of the matter.

DRM assumes. It assumes you, the paying customer, the OWNER of the product, are a potential thief. It burdens YOU, the owner, with proving your ownership after the fact. This does not good business make.

If a company wants to be sure you really own something, the burden should and must fall on THEM to get the answer.

DRM makes the customer do the company's work for them. It's lazy, presumptuous.

There are better ways to counteract piracy. See Valve's Steam setup.

Countless, thorough studies reveal the "reverse effect" of intrusionary DRM, that it promotes MORE piracy by its very existeince.

Pro-DRM arguments, like the one made here, tend to ignore those studies.

Sorry I don't agree with

Sorry I don't agree with you. This is the whole concept of them considering its consumers as enemies and punishing them because of the people who do "pirate games" How many times does someone need to reformat a hard drive, multiple times I imagine. This is why PC games are selling so poorly, you cannot resell them, the require a code, and now all this DRM BS? that is just silly. Console games are way overpirced, 60 bucks + paying for DLC + xbox live fees, its terrible, but the games portability is far superior

Every console game is DRM

Every console game is DRM protected, and they're selling pretty well, don't you think?

Your music analogy is flawed

Your music analogy is flawed for a number of reasons. Firstly, the bit-rate of iTunes MP3s has nothing to do with their DRM. It may appear that it does because the Plus versions combine higher bitrate and stripped DRM, but it's not so. Secondly, there's a pretty big difference between being limited to making five physical copies (that can be used how and when you choose...all the DRM is removed in the transfer to CD) and having a limited number of activations of the product you purchased. Finally, there *is* an alternative to iTunes and other similar MP3 services for those who don't want the DRM. Not so much for DRMed PC games. I suppose one could claim that the 360 version of Mass Effect provides a similar option, but to me that's like claiming that records are an alternative to MP3s. The content's (essentially) the same, but there are some pretty profound practical differences. Besides, if the DRM drives people to the console version, that's not exactly helping PC games thrive.

It's pretty harsh to imply that people who've had legitimate trouble with games' DRM are somehow making things up. I'm happy for you that you've never had trouble. I myself went through the entirety of Bioshock (to name a pertinent example) without a hitch, but that's not true for everyone. Not by a long shot. And I *have* had to crack games to get them to work - in particular, Hostile Waters: Antaeus Rising, which was completely unable to detect my legitimate retail CD in the drive.

I support some level of antipiracy measures. They're obviously needed. But the more draconian they get, the more they interfere with the experience of the legitimate user....and not the pirate, who's already disposed of them. One has to strike the balance between usability/consumer-friendliness, and effectiveness in stopping piracy. Since to date pretty much every anti-piracy system out there rates essentially nil in the latter category, I think it only fair to pick the one that rates best in the former. I'd say that's Stardock's "enter a legit serial for meaty updates" strategy. Which, alas, is only workable for some games. For the others....well, I don't know yet. But I'm quite certain SecuROM and Starforce aren't it.

I agree with the article.

I agree with the article. Note: legitimate buyers will always have the right serial code or whatever authentication they need, so I don't see how many of them will be disturbed about this.

On the other hand, even if DRM makes it harder to pirate a game than it is to buy the game, it succeeds. Let's face it, anyone with a bit of know-how and an internet connection can get the games much easier through torrents or sharing sites. This convinience of theft is what needs to be disrupted.

I won't rehash the obvious

I won't rehash the obvious problems with DRM, but I will say that the argument that it prevents piracy is pure lunacy.

BioShock was available on torrent sites with 24 hours and yes Mass Effect and Spore will be too.

There are people, thousands of people, who probably don't even play these games but who love the challenge of beating the DRM.

The bottom line is that DRM simply does not work.

Secondly, if I were a consumer and had issues with DRM, I might just sue the company on old property rights grounds.

Under the old property rights (and this may change in the near future, but it hasn't yet). I am the TRUE OWNER of that media, of that particular copy, and I have near TOTAL rights to do what I want.

Thirdly, if their DRM screwed up my system I could sue them for damages.

It's only a matter of time before some company institutes a DRM scheme that has a bug like the big in the old Pool of Radiance: Ruins of Myth Drannor game and it starts deleting the Windows System Folder. If that game happens to be a big seller like Half-Life or god forbid WoW...that company better have one HELL of a liability insurance policy to cover the losses.

It's not about Piracy.

This isn't about Piracy, EA know full well that a Hack will follow hot on the heels of the release.

This is about attacking the Second Hand Game market, which is far greater source of tangible revenue loss than Piracy (the ESA 'figures' on Piracy assume that everyone who pirated a game would have bought it had it not been pirated, which is complete tosh).

By limiting installs and making the system phone home, it makes it extremely difficult to resell the game once completed, and this is the idea.

So, don't let EA kid you they are 'fighting teh ebil pirates', cos they ain't and they know it, they are simply making sure that anyone who wants a legal copy of the game this time next year will have to give them the money rather than buy it second hand.

Can you imagine if Ford forced drivers to visit some kind of Parole officer every few months? Or told people they couldn't sell or buy second hand cars? There'd be outrage, and this is exactly the same situation.

Okay, while there was a lot

Okay, while there was a lot of stuff I disagree with in your piece, the biggest problem I have with DRM, specifically the proposed Mass Effect DRM, is that the DRM used, SecuROM, completely fails to work on my PC.

Why?

Because my hardware vendor failed to pay whatever ransom SecuROM asked for to make sure their hardware was recognised as "legit". Now none of games "secured" by SecuROM will work on my PC. So even if I legitimately buy the damn thing, I have to crack it anyway to play it.

Meanwhile, pirates get an easier time of it, the company loses even more money (by paying for a DRM solution that was ultimately worthless) and again, the end user gets the bill, not the pirate.

The best solution to piracy is not to punish users, but to make a product worth paying for. Pirates aren't going to buy them anyway, for the most part, so why should their opinion count for shit?

Consoles are also a closed

Consoles are also a closed system, where you can't install or customize every little thing about it.

Chris L, first of all,

Chris L, first of all, piracy on consoles is rampant. Mod chips and work-arounds are available for all consoles and handhelds. Secondly, the PC not only had more games released last year, but it had more critically acclaimed games released last year, with the average score on gamerankings.com and metacritic.com showing higher ratios for PC games than console games.

Consoles sell better because they are easier to use. Piracy is also less of an issue on consoles because the hardware manufacturers, Sony, MS and Nintendo, own their hardware. On PC it's every man for themselves, and companies have to take their own measures. Unfortunately, those measures only add cost and hassle to the paying customer, not to the pirate.

More money is lost through second hand sales than piracy every year, because pirates wouldn't buy the game in the first place. THAT is what companies are preventing with DRM and registration. They want to make sure that they, not the re-sellers like EB and Game, get the revenue, and with that I agree. EB and Game are nothing more than fronts for the used-game selling business.

I hope this article is not meant seriously?!

I hope this article is not meant seriously?!

people hate DRM because if I PAY for something I don't want nobody to tell me how to use it!

e.g. I don't want them to know when I play via online big brother/stasi-stuff. NO THANK YOU!

DRM = is a bad idea and it endangers your and my privacy. That's WHY!!!

DRM means that the music mafia (yes that's what the industry is!) want you to buy a CD for your living room, the same album as MP3 for your PC (ripping is stealing even if you OWN the CD, ya'know?!) and for your handheld player you should buy at least the MP3 file again... WTF??!!!!!
If you seriously defend such unfair (and illegal IMHO because of privacy issues) ideas then you're just a pawn in the game of the music mafia-slash-industry.[/quote]

BRILLIANT

Stephen wrote:

This article makes numerous false steps in logic, the chief one being the assumed cause-and-effect relationship between software piracy and DRM.

brilliance con....

BRILLIANT post, I was goign to drool in my 2 cents on how 30%(zippy logic) of the consuemr base will never buy in to what they are selling thus they are merely hurting them selfs annoying the consumers that do buy, I find online activation insulting, I am a self proclaimed black sheeple (complete with magical black paint and tinfoil hat) I am "energetic" over my consumer rights I see DRM as a way to ensure the consuemr will pay more than once or needlessly belittle and annoy the consuemr(steam).

DRM is pointless and costly, bioshock was fully creaked in a WEEK how many millions are they spending on on a zombie whale of a business plan?

As a gamer who seeks quality in games I no longer buy new and if I do its that rare random game that can balance fun and quality, after the casual nightmare of bioshock I am rethinking my 30$ limit on games,I got BS for 30$ and it is a broken out of the game that is underdeved and still unfinished because they will not patch it, I think I will move to a strict try before I buy route,it wont matter I buy used statistically there is no difference unless you count the hundreds of dollars that might trickle into the industry over the years by proxy but they seem to blow more on hard blow thinking their petty setups and udnerdeved projects are the sht.

I wonder what came first the industry not supporting products or consumers or the consumers saying fck it...... much like the music industry the game industry is displacing blame and going through denial its that addict to profiteering(rackets and price fixing).

Oh and before I return to recesses of the net I consider steam bloated spyware and thus will limit the games infected with it I buy,I will buy used and use the "steamless version" to protect my right to play a game I bought, the same goes for anything that uses online activation, altho its generally cracked away in less than a month.

oy the drool gets everywhere LOL

Flawed analogy, logic, support of DRM

Mike Doolittle, are you gunning for a job with the content industry? You've been drinking the kool aid about "DRM prevents piracy" quite a bit, based on the prevarications on this article.

If DRM was so important, why is Amazon, Lavamus, and other places selling MP3's that are DRM-free?

I bought two songs from ITunes, and then decided never again, due to the weak DRM restrictions. There are plenty of places that sell MP3's with no DRM.

Disclaimer-I don't care about Mass Effect, and don't support companies that push DRM aggressively and I spend money on the EFF, who fights DRM.

Forgot to add

Join the ECA and put in your thoughts for the gamer bill of rights
http://forums.theeca.com/showthread.php?t=4485

Current "draft"
http://forums.theeca.com/showpost.php?p=77426&postcount=43

Also takea look at this
PC game developer has radical message: ignore the pirates
http://forums.theeca.com/showthread.php?t=4560

Much like in the music industry there are a few people that get it.

In the end the harder the DRM the quicker you will draw "decrypters" out of the wood work and the more paying consumers you turn off, DRM is a loss for all but the DRM makers and the crazy coders that crack them for fun.

Easy. Two arguments: 1) It

Easy. Two arguments:

1) It does nothing against piracy.

2) If f***s customers. There is a BIG number of games whose performance has been hindered by DRM. Some couldn't even be loaded out of the box without a patch. And now you have to depend on a net connection?.

Sorry, anyone who thinks DRM is good is deluding himself and/or gets turned on when thinking about 1984

BTW, the captcha here is another example of overboard protection: 1 minute to write the comment, 2 to be able to submit it?. Sorry, but that's stupid.

Disagreed

Your argument's key assumption is wrong: that DRM stops piracy.

DRM does not stop piracy: DRM screws over paying customers, whilst pirates download the cracked version with no DRM whatsoever. Just because you have never experienced problems from DRM doesn't mean that it is not an issue. I, for instance, have never been run over by a drunk driver.

Besides, you argue that it's no big deal to have it authenticated every 10 days. I am about to switch broadband provider and won't have access for 3 weeks. If I bought Mass Effect or Spore to keep me occupied while I was waiting to be reconnected, I could be locked out from it after six days (assuming I got the timing spot on for maximum disruption).

Besides, if you bought the game legitimately (as the first authentication proved), why would it then become a pirated copy afterwards? You're arguing that a system which has no point isn't a problem because it won't affect you, but might affect others.

I think that this might be an indicator of some kind of non-logic based egomania - seek medicinal help immediately.

hehehehee

Anonymous wrote:

Easy. Two arguments:

1) It does nothing against piracy.

2) If f***s customers. There is a BIG number of games whose performance has been hindered by DRM. Some couldn't even be loaded out of the box without a patch. And now you have to depend on a net connection?.

Sorry, anyone who thinks DRM is good is deluding himself and/or gets turned on when thinking about 1984

BTW, the captcha here is another example of overboard protection: 1 minute to write the comment, 2 to be able to submit it?. Sorry, but that's stupid.

try megagames.com captcha,it could always be worse, frankly IMO a captcha should be no more than 5 characters long and be case insensitive but still I have seen crappy unreadable captchas this is only minorly annoying.

Quote: developers have

Quote:

developers have every right to try to protect their software as best they can

No, no they don't. My computer, my rules. They are not allowed to lower the security of my computer. I have a few hard and fast rules, and all they are is simple restatement of least privilege, one of the basic tenets of security. Games don't need these privileges, therefore they don't get them. If they require them, they don't get purchased and put on the computer.

  • No direct net access needed. I can transfer to it from my LAN, but it doesn't have access outside. Needless to say, single player only is all I do
  • No admin access needed, either for install or for use. There's no need for writing HKLM, or C:\Program Files or C:\Windows, or installing a service or a driver for a game. I've written security software that installs and works as guest on up, so a game can do it too
Quote:

Like an increasing number of PC games nowadays, Mass Effect will require an online activation when it is installed. This has been common practice ever since Half-Life 2.

One of the reasons I had largely dropped out of PC gaming was the upgrade treadmill. I was planning on building a kickass gaming computer for HL-2, I had waited years for this game. Then there was Steam. I don't care what game it is, those rules above are not getting broken, *PERIOD*.

If DRM is so hunky dory, why is it I have games that won't work on XP or WINE, yet if you crack it, it works fine on both? You artificially tie it to a system for no good reason.

So now I game almost exclusively on consoles. As a comment above indicated, yes, consoles are DRMed to hell and back. But these are not on the network, not even the LAN and have no access to other data. I have little concern about one game interfering with another (or with other software). It's not a general purpose machine, so the DRM is not getting in the way at all. It's a gaming appliance, which is what I want. No worries about compatibility, drop a disk in and play.

Who wrote the check?

Seriously, are you an industry shill?

In your "2 1/2 years" of gaming you've not paid attention much have you? Nor have you looked around much to see the problems DRM causes when the DRM determines your system is non-compliant because the hardware vendor didn't implement feature X for the DRM at the cost of performance.

You iTunes argument skips over the fact Wal-Mart and Amazon are gaining massive ground with no DRM what-so-ever or that even on iTunes people pay a premium to buy a song without DRM.

Since we've determined you did no research for this blog post (we won't call shill an article), google "Sony Rootkit" and learn what companies really try to do with DRM.

DRM has nothing to do with piracy, that is fact. DRM is a way to force users to purchase the same content over and over again, and prevent users from reselling the content in the "used" markets. Don't you think if there was a way to DRM books publishers would leap at the chance - not to stop Xerox copies, but to shut down those used book stores.

On thing is clear from all this, if Gamer Critics takes it's cues from the industry on pushing DRM, then it probably takes it's cues from publishers on reviews as well.

Hamad wrote: Note:

Hamad wrote:

Note: legitimate buyers will always have the right serial code or whatever authentication they need, so I don't see how many of them will be disturbed about this.

Tell that to the people that bought videos from MLB, or music from the MSN store, or music from Sony, or temporary glitches with XP and Vista

If you think servers will always stay up, you're incredibly naive. Companies go out of business, and will shutter things for other reasons as well.

Most of the review industry is tho

Michael C. Neel wrote:

Seriously, are you an industry shill?

In your "2 1/2 years" of gaming you've not paid attention much have you? Nor have you looked around much to see the problems DRM causes when the DRM determines your system is non-compliant because the hardware vendor didn't implement feature X for the DRM at the cost of performance.

You iTunes argument skips over the fact Wal-Mart and Amazon are gaining massive ground with no DRM what-so-ever or that even on iTunes people pay a premium to buy a song without DRM.

Since we've determined you did no research for this blog post (we won't call shill an article), google "Sony Rootkit" and learn what companies really try to do with DRM.

DRM has nothing to do with piracy, that is fact. DRM is a way to force users to purchase the same content over and over again, and prevent users from reselling the content in the "used" markets. Don't you think if there was a way to DRM books publishers would leap at the chance - not to stop Xerox copies, but to shut down those used book stores.

On thing is clear from all this, if Gamer Critics takes it's cues from the industry on pushing DRM, then it probably takes it's cues from publishers on reviews as well.

Most of the review industry is tho dose take its cues from publishers why do you think 7 is the new average and not 5?

Awesome post BTW!

Wrong

Hamad wrote:

I agree with the article. Note: legitimate buyers will always have the right serial code or whatever authentication they need, so I don't see how many of them will be disturbed about this.

On the other hand, even if DRM makes it harder to pirate a game than it is to buy the game, it succeeds. Let's face it, anyone with a bit of know-how and an internet connection can get the games much easier through torrents or sharing sites. This convinience of theft is what needs to be disrupted.

Wrong on both counts. First, a legitimate user might install a game, uninstall it and want to player it months later but not have the serial. I've had this problem several times with legitimately bought software that I then have to crack.

Second the biggest and worst one is that deterring more pirates than customers is somehow a winning strategy. It isn't but a lot of businesses think this and it is why they're failing. Everytime you lose a customer the business is failing. Businesses, even computer game businesses should be in the business to have customers and not to inflate their egos. Who cares if someone pirates? the company doesn't lose money. The only reason for DRM is to force pirates who are would-be buyers into buying the game. DRM like everything else in business should be measured against sales. If your DRM is driving sales down you should get rid of it, even if more people pirate your game.

This is the exact problem with Mass Effect. It drives away customers and a lot of customers to disable pirates who might not buy the game anyways.

Stardock is being successful in part because they understand the idea of "Make it easier to be a customer than a Pirate".

EA and Securom do not.

To paraphrase this article:

To paraphrase this article: "It's ok for big companies to tell you when you can and can't use things that are have purchased because you can't actually own anything anymore. They own what you buy and they own you. And if you don't like it tough." It's filled with similar holes in logic all over.

"And what about the three-activation limit? How many times do you plan on re-installing the game?"

I keep my games forever. I still break out the N64 to play 12 year old games, and I still play PC games from the early 1990s. Do they honestly plan to keep their activations servers and especially the phone numbers valid for 10+ years? What about people who pick this up out of the bargain bin in a few years? What about resale at Gamestop and Ebay?

"It's easy enough to avoid any DRM simply by purchasing a CD. But that's not what most people do. The number one retailer of music is none other than Apple's iTunes."

Yes, it is way easier to call the local best buy to see if they have some obscure album with your song, drive 15+ minutes with gas at 4$ a gallon, buy 12 songs that you don't want just to get one that you do, and then rip it to PC while avoiding rootkits. Instead, people use the itunes application that they already have because Apple shoved it down their throats. People can, and do in increasing numbers, use the amazon store which is DRM free, even if it is far less convenient.

"So let's look again at Mass Effect. Is it really draconian to expect gamers to be connected to the internet?"

Yes. Not everyone has broadband, and many people stuck on dial-up do not want to use the internet all the time. It will mostly likely take over 5 minutes to activate over dial up (counting connection time). That may not seem like much, but imagine having to wait 5 minutes everytime you want to play a game, as would be the case if every game had this protection.

"I challenge these irate gamers to offer their own solutions. PC piracy numbers are staggering, and causing many developers to leave the platform. If gamers don't like DRM, what other solutions might there be?"

What if the reason why people don't buy PC games is because of the DRM (or other unrelated things like poor controls and high system reqs)? DRM clearly hasn't stopped piracy, and since it was instituted, PC game sales have been steadily declining. People who are on the fence about buying this game won't bother because of this. I certainly won't recommend this over the "superior" DRM free 360 version.

About a year ago I installed

About a year ago I installed a Ubisoft title on my athlon 64 system with a Nforce 2 mobo, Windows XP Pro sp2, Lite-On DVD-RW drive and IIRC I had a 7800gt PCI-E card at the time. Before installing the game I was able to play WoW for hourse at a time with no issues whatsoever, as well as burn dvds of home videos (I have a 3 year old, she was 2 at the time) and generally had an excellent computing experience. After installing the Ubisoft game, which had Starforce protection, a lot of this changed. WoW crashed after an hour or so, burned DVDs built from unencrypted .avi source files from my personal camcorder (I put it this way because based on your article you believe every person who bitches about DRM is a pirate) ended up being coasters every freaking time. I went through about 10 dvd-rs, using different programs and calling tech support for Nero and Blizz (remember, WoW was acting funny too). I eventually gave up and figured it was a hard drive error or something and started work on finding what component it was that was at issue until I read a thread in [H]ardocp from other Ubisoft customers about their issues with Starforce.

I followed the instructions to remove Starforce from my system and lo, the issues were resolved. I've been building PCs and trouble-shooting PCs for well over a decade. The code wheels and key codes of yesteryear never caused this bullshit. You can call me a pirate all you want but I know for a fact that a .dll which was snuck onto my system by Ubisoft and run every time my system rebooted was causing system instability. After that experience I can't trust my money to a similar scheme which may or may not cause instability.

I don't think DRM is evil in the case of PC games, but I think buggy horrible DRM that fucks up systems is. The bottom line is that you cannot return PC games, if you buy a game that causes instability you are fucked. If you are fucked by DRM then there is not a damn thing you can do except enjoy the experience of being called a pirate by the company you just paid 50 bucks to.

Virtually stopped buying PC games

I have almost entirely quit buying PC games. There is the constant struggle to keep my PC updated so that games will function at all, and play with at least a moderate level of quality; there is the predominant reliance on Windows which I have come to hate with a passion; and there is the issue of DRM which (lucky you, Mr. Doolittle) has screwed up my hard drive on a number of occasions and then which has failed to install on new hard drives because I didn't install and then uninstall the game correctly.

Not all computers are connected to the internet (shock! horror!) and shouldn't need to be in order to authorize and play a game. I suggest you consult a company like Stardock which has done away with DRM and instead provides incentives like updates, bug fixes and expansion packs to ensure the majority of games are purchased rather than pirated.

The few recent exceptions on my Windows partition are games from Steam, which offer a number of conveniences in exchange for a permanent tether to my computer; a MMO game that is coded almost entirely in Java and so requires little in the way of proof that I own my copy of the game, and some games by the aforementioned Stardock, which I enjoy and support tremendously. If these games were only available as DRM'd PC disks, I would not own them. My experience with DRM (not just on games, but on all software and media) is one of limitation and restriction rather than freedom, and 'breakage' and failure rather than success.

I think companies should worry less about fixing piracy and more about fixing their broken business models which make piracy all but mandatory if you want to enjoy your games and media in ways beyond what the vendor misguidedly permits.

Oh, and the main reason people buy DRM'd music from iTunes is to make it available to their iPods through the iTunes program. Non-DRM'd music isn't selling well through iTunes because it's more expensive, and because there are other ways to get non-DRM'd songs (including CDs) and import them into iTunes if needed. Similarly, nothing keeps you from burning a CD full of songs in iTunes and then converting all the songs to MP3 from that disk. You can also reproduce that disk an infinite number of times with software other than iTunes. If you want songs encoded at a higher quality, you would either encode them yourself from CD or download higher quality versions from elsewhere. Other players may use different software and different music networks, but the issues are similar.

All this to say: let's not be naive or disingenuous about the hows, whys and wherefores of music piracy, and its relationship to game or other software piracy. There is no correlation, except that consumers want to own their digital purchases (and not just lease, rent or license them) and want them to work in the way that is convenient and sensible for them--not the vendor--in an unencumbered and dependable way. We want that from our toasters and microwaves, we want that from our chairs and sofas and beds, and we want that from everything else we purchase. In lieu of a digital consumers' bill of rights, we'll just do what we have to do.

A defence of Mr. Doolittle

I love how almost all the comments here are basically the same formula:
A.) Accuse Mike of being an industry lapdog
B.) Use the word "draconian"...seriously, stop using it. It refers to penalties and regulations, not contracts.
c.) Criticize Mike's iTunes analogy either by making fun of it and failing to refute it or by making up some bat shit crazy example that must somehow prove its ineffectiveness.
D.) Twist his words
E.) Talk about your rights.
F.) *Optional* Use incoherent English and make wildly tangential statements.

A few examples:

To the person who talked about magnetic strips in apples: while they don't put them in food, don't most stores tag items to make sure they can't be brought out of the store? Do you boycott those stores for treating you, the customer, like a thief?

To Mr. Imagine-if-ford-made-you... Seriously, ford ain't worried about you taking their car and making copies of it. That analogy does not work.

To the people who regularly reformat: seriously, I am curious exactly why you need to do this. I assume legitimate reasons, but you might want to keep your gaming confined to a machine that isn't constantly being wiped. I have reformatted twice. In 8 years.

Hag: there is a 10 day grace period. As long as you had the connection on install, that would be a single day you could not play.

Whoever it was: Mike never said people who had trouble were making it up. He said they were confused as to the source of their vexation.

People worried about privacy: Have you ever used a debit card to buy something? Hell, those of you praising Steam, are you sure your financial info is secure? I understand the fear for ones privacy... but you are worried about the stain in the carpet while your house is on fire.

And finally, this guy:

Rob wrote:

No, no they don't. My computer, my rules. They are not allowed to lower the security of my computer. I have a few hard and fast rules, and all they are is simple restatement of least privilege, one of the basic tenets of security. Games don't need these privileges, therefore they don't get them. If they require them, they don't get purchased and put on the computer.

Alright, really? You are damn right that is it your computer and therefore your rules. You have every right to choose what goes on your system... so you have every right not to buy a game that has software you do not want on your computer. You do NOT have the right to demand that you get the game without the protection software. In what world of self entitlement does it make sense for them to not have the right to protect their game, but you have the right to have it no matter what? Owning and playing the game is not a right, it is a privilege that you get by paying for it. You have a right to choose to buy or not buy the game, nothing more. If you want the game badly enough then you accept the software. If you don't want it badly enough, then you deal with it. You do not have the right to go pirate the game because it is your "right" to play it. You seem to be suggesting that they are going to forcibly install it onto your computer, charge you for it, and then install their copy protection.

Seriously, is so upset because the developers are trying to protect their investment. Apparently we all have rights to their hard work and tears but they have no rights to try to protect that. As long as they tell you what security measures they are using, you have the right to buy it or not. Are some of the measures annoying and stupid? Sure, but it is their right to that if they see fit, and it is your right to buy or not buy as you see fit.

It is NOT your right to pirate the game to teach them a lesson because you do not have a right to play the game. You have a right to buy the game. The difference3 is huge. I suspect many will and would have pirated it anyway. At least be honest with yourself that you are thieves and not some robin hood like freedom fighters trying to stick it to the man.

Hmm. Considering this guy

Hmm. Considering this guy seems to be a corporate tool, I have to wonder. Is he aware that the stuff on iTunes, Amazon, what-have-you, that is DRM-free is massively outselling the DRM restricted stuff?

Gee I wonder why that is. Perhaps people are willing to support companies that don't treat us all like criminals. Just a thought.

Interesting that you talk

Interesting that you talk about twisting peoples words and then go straight into twisting my words into making it look like I was talking about piracy and not Second Hand Sales. As I said earlier i my post, but you handily omitted, the Pirates will be using hacked versions of the game within months, and EA knows that.

This install limit is to prevent resale, not copying.

To counter Tristram.... how

To counter Tristram.... how marvelously Objectivist. Yes, you're quite right that these games represent a privilege- the catch is that this goes for, well, pretty much everything. Movie theaters can kick you out of a movie- mid-showing I might add- simply because they don't like your shirt. Think that's against the rules? At least some companies put those rules right there on the back of your ticket. Don't like it? Don't go to the movies.

Or don't get a car ("I didn't HAVE to build a car dealership here...")

Or don't buy food ("I didn't HAVE to build a grocery store here....")

Where does the line stop?

The catch is it doesn't. The government will only step in when these abuse-of-contract situations effect a person's genuine ability to live (such as ye old practice of sharecropping), but I say the spirit of abuse remains the same. While companies such as EA have the right to pull this DRM garbage, we also have the right to call it what it is- garbage.

And that is what it is: garbage.

My last comment was at

My last comment was at Tristram Draper btw, not sure if threading is working in here...

Not had one problem with

Not had one problem with SecuRom? I guess you never played GRAW on PC then.

I got it free from Ubisoft at a LAN party (i am talking a LEGIT copy handed out by an Ubisoft rep.) and installed it. The game kept thinking I had emulation software running or had a no-cd crack.... WITH THE DISC IN THE DRIVE. Same with a couple other people that got a copy. Made it really hard to play the following GRAW tournament (got 2nd place though :D )

Re-activating the game every 10 days is not much of a problem as usual, there are certain situations that would suck.

My main beef would be with only being to install it 3 times (and it monitoring my computer hardware). I have had games think that a new piece of hardware was installed (or taken out) when nothing has been touched. Hell, Windows XP did this and I had to reactivate it. You might say call customer support but taking a page from Bioshock, that can turn out to be a REALLY BIG hassle (if anyone caught the story, the developer and copyright protection people just kept redirecting you to the other)

In conclusion, YES, things can be a hassle. It might not be for you and I congratulate your luck, but it would not be the same for others. Windows Vista comes to mind all of a sudden....

Paying for the privilege?

Although you don't own the copyright in books, for example, you can do whatever you want with that particular instantiation of the books. Although you don't own the copyright in music, you can, in fact, make your own copies of CDs for your own personal use- when the CDs aren't themselves protected by digital copyright mechanisms (which contrary to the piece does on occasion occur- Sony rootkit debacle, anyone?). At any rate, an individual is not subject to the whims of the copyright holder- and that fact is IN copyright law, reflected in exemptions such as fair use, education, libraries and archives exemptions, the first sale doctrine, and so on. DRM (particularly coupled with the noncircumvention provision of the DMCA and overreaching licensing) destroys those exemptions.

I can load up my 10 year old copy of Planescape: Torment whenever I want. I won't be able to do the same with Mass Effect.

Get rid of DRM

Currently very old dos games can be installed and played.
Even older windows games can be installed and played.

When you have a game with DRM and authentication.
As soon as the DRM server is turned off.....
You will be able to install but NOT play a game that you have purchased such as mass effect.

Brilliant if you want to play retro games at some point in the future (NOT).

Cases in point are the music sites and video sites using DRM that have turned off the authentication servers .. have a nice day as your completely out of luck.
This has already occured and will continue to occur - ie the forcing to 'turn off' software or media via DRM.

I will not be purchasing Mass effect or Spore or any future programs that feature online authentication for the above reason - Once the DRM server is turned off - so does your ability to play a newly installed game.

I have owned a legitimately

I have owned a legitimately purchased copy of Morrowind for four years, and in that time I have reinstalled it six or seven times for various reasons (lack of hard drive space, system restoration, buying a new computer). And my internet access is far from constant - when I'm a little tight on money it's usually one of the first things to go.

So for some of us, Mass Effect's DRM DOES hamper our ability to play the game. Good thing I have the Xbox version. :)

''A few examples: To the

''A few examples:

To the person who talked about magnetic strips in apples: while they don't put them in food, don't most stores tag items to make sure they can't be brought out of the store? Do you boycott those stores for treating you, the customer, like a thief?''

err... yeah but if most stores left the magnetic strips on AFTER I LEFT THE SHOP, AFTER I HAD ALREADY PAID GOOD MONEY FOR IT, AND EVERY 10 DAYS THE DAMN THING KEPT SETTING ALARMS OFF ID BE F***NG ANNOYED!

"Interesting that you talk

"Interesting that you talk about twisting peoples words and then go straight into twisting my words into making it look like I was talking about piracy and not Second Hand Sales. As I said earlier i my post, but you handily omitted, the Pirates will be using hacked versions of the game within months, and EA knows that."

Dear Anon,
I apologize if you feel I was twisting your words. In fact, I was not even responding to you when I talked about reformatting, which I assume is the offending section. However, I do wonder, now that you bring it up, why the game companies who know that pirates will find a way around the install limit think that people buying them second hand won't.

D-,
I am not sure exactly what point you are trying to make about the car dealership and grocery store example. In fact, beyond the example of the movie theatre, It makes little sense to me. What does sharecropping or government intervention have to do with this situation? However, in the movie scenario, surely you are glad about those rules? I mean, if someone had a right to watch the movie no matter what, then the theatre couldn't kick out someone that was harassing or bothering other viewers. If I ever own my own business, I definitely want to be able to expel people who are interfering with its function.

But what does this have to do with gaming? I am at a loss as to how this even relates. I am, I admit, not the brightest man in the world. Could you please elucidate your argument for me?

Finally, Anonymous 2, re: paying for the privilege?

Well, that is not necessarily true. After ten years I suspect the limits on installs will have been eliminated... in fact, I'm pretty sure they would. Especially as people work on sequels or want to use their previous games as advertising for upcoming titles. Hell, Edios (it was Edios, right?) gave Deus Ex away for free with computer gaming world in preparation for Deus Ex 2.

THANK YOU!

Quote:

Tell that to the people that bought videos from MLB, or music from the MSN store, or music from Sony, or temporary glitches with XP and Vista

If you think servers will always stay up, you're incredibly naive. Companies go out of business, and will shutter things for other reasons as well.

The reason itunes does so well is that the majority of MUSIC customers haven't yet experienced a "lost" purchase due to DRM provider disappearing. Lucky for them Apple isn't likely to disappear soon, but if they are ever brought to face the harsh reality of the license they have signed without thinking, you can bet they'll be hunting for a "no-cd crack" equivalent for itunes purchases.

"To Mr.

"To Mr. Imagine-if-ford-made-you... Seriously, ford ain't worried about you taking their car and making copies of it. That analogy does not work."

Well, if you actually read his whole comment instead of skimming over it, you would know that his ford analogy mentioned nothing about making copies. The ford analogy was all about re-selling which is one of the things the DRM works to prevent; drivers would be pretty pissed off if they were not able to re-sell their old cars. With only a limit of re-installs it would be impossible to re-sell the game; kinda funny how EA tells us they are fighting pirates but doesn't mention their measures also prevents LEGAL re-sales of used games, or LEGALLY borrowing the game to a friend for a period of time... they probably realized that the fallout would be even worse if gamers realized that...

"To the people who regularly reformat: seriously, I am curious exactly why you need to do this. I assume legitimate reasons, but you might want to keep your gaming confined to a machine that isn't constantly being wiped. I have reformatted twice. In 8 years."

That's you... not everybody can go that long without reformatting (re-installed mine twice in 4 years; first time due to a problem that the only way to fix it was through reformat, and the second time because i noticed my computer was running much slower than how it used to), hell alot of people replace their computers all together. Taking into account my change in computers and the number of times i've reformatted said computers, my oldest games have gone beyond the 3 re-installs. Unlike hardcore gamers who know how to build their own computers and keep them updated, some of us less tech-savvy gamers buy new computers instead of updating the same old one. And the average consumer is NOT tech-savvy to the point that they are constantly updating their computers and instead buy new ones to keep up-to-date. Companies should be making things as easy on their costumers as possible; re-installs may not be a problem for the tech-savvy but the non-tech-savvy will be hurt and that ain't right... gamers should not be required to know that much about their computer to play a game

not to mention, the best way to prevent a computer from needing to be wiped would be to disconnect it from the internet to prevent virus's completely, since virus shields and what-not don't always work, especially for the very non-tech-savvy people... ofcourse, the DRM REQUIRES the computer be connected to the internet so that option is out.

Chris L wrote: Every

Chris L wrote:

Every console game is DRM protected, and they're selling pretty well, don't you think?

Because it is imposible to 1. obtain the media the system accepts to burn to 2. imposible to download directly onto the console. Futhermore console games don't come with asaine DRM methods like the ones EA is trying..

Not to mention the larger market for consoles then PCs

I have severe issues with

I have severe issues with this article and the assumptions it makes.

1. iTunes is a completely invalid comparison to DRM for computer games. The success of iTunes is tied completely to the iPod, and without the social status of the iPod, iTunes would have failed completely. It's an overpriced, overly-draconian system that is accepted only because it's socially cool.

2. Let's put this a different way. Let's say that you purchased a car, and every 10 days you have to drive to the car lot you purchased your car from and show the paperwork to the salesmen that you actually bought the car, or they have the right to seize your car. You'd be in a furious rage over it, and rightly so.

3. Before the music and movie industry spent huge amounts of money lobbying the US government to pass severely biased laws, we had a set of copyright laws that applied to software, music, movies, and other entertainment. It was called "fair use". Over and over again, as new technology came out, from video tape, audio tape, and CD burners, entertainment industries have always tried to resist the technology by suing under the concept that it violates their copyright. The courts, the judicial system, repeatedly shot down these attempts, under the concept of "fair use", which means that there are certain things that are reasonable to expect a purchaser of media to do with that media. The companies who produce such media finally wised up and simply lobbied for new laws. Your point of view flies in the face of a hundred years of copyright law and precedent.

4. You may not have a problem with the concept of being guilty until proven innocent (repeatedly having to prove you're innocent), but I do. Just because a company wants to make a profit doesn't mean it gets to throw the entire premise of the justice system out the window.

5. DRM *does* only trouble legitimate users. I promise someone will still crack Mass Effect, and people who don't want to pay for the game won't. There is a relatively small percentage of people out there that would buy the game to play, but won't because they can pirate it. Every pirated copy of a game out there doesn't equate to a lost sale.

6. This isn't about piracy, it's about control. Control of how code is controlled and accessed. Activation is a reasonable precaution to prevent privacy, I myself have no problem with that, but let's face it, checking in on you every 10 days will not curb piracy. It just another small layer of privacy peeled away. The publishers now can collect information on how frequently you play, when you play, and what hardware you play on, and can track the progression of your system. God only knows what other data the company could, in theory, gather for profit? Who would be the wiser? Dissecting the DRM methods to find out would be a federal felony, so we'd just have to take the publisher's word for it, and that is nerve-wracking.

7. You sound like a corporate shill. You have no new arguments to bring to the table, and to top it all off, you're untimely. Bioware has already stated that the 10 day periodic activation isn't going to be in the software. I doubt it ever was really. I think it was announced to create a hellstorm, and then when they "backed off" to the normal protection scheme, everyone would be happy with it. If that's the case, you played into their plan by helping fuel the controversy, which makes you a corporate tool whether you know it or not.

Tristram Draper wrote: You

Tristram Draper wrote:

You seem to be suggesting that they are going to forcibly install it onto your computer, charge you for it, and then install their copy protection.

If you've been paying attention to CERT, they have. See the root holes in the macromedia protection that comes with Windows. Not installing the application software was not an option.

Quote:

Seriously, is so upset because the developers are trying to protect their investment. Apparently we all have rights to their hard work and tears but they have no rights to try to protect that. As long as they tell you what security measures they are using, you have the right to buy it or not. Are some of the measures annoying and stupid? Sure, but it is their right to that if they see fit, and it is your right to buy or not buy as you see fit.

So, exactly where does it say on most boxes which is starforce, which is securerom, which is macromedia? Some simply say "doesn't work with all CD/DVD drives", this because of the protection. A list would be nice, and knowing what makes it incompatible so as not to buy a drive with that issue in the future.

And if they are protecting their investment and attempting to ruin mine (see various root holes in some of the protection drivers, rumors of hardware destruction, need to purchase additional hardware or software because of arbitrary decisions), they need to fully accept the liability of the protection, give full refunds without hesitation, as well as accept punitive damages if the protection results in the possibility of a breach when the game isn't running.

Quote:

It is NOT your right to pirate the game to teach them a lesson because you do not have a right to play the game.

Agreed 100%. However, I have trouble getting my panties in a wad over it. You get what you ask for.

schmuck?

i travel for work and more than 3/4 of the time i am not able to access the internet. therefore, with a game like this, i would have no choice to pirate it if i intend to play it. the system forces me to do this to a product i already bought.

schmuck? go to hell, you internet uncle tom.

i'm glad a game like ultima 7 didn't have DRM because origin systems no longer exists! you remember ultima 7 right... oh right, you've been a pc gamer for 2 and a half years.

you might be right about drm kid, but defending this bull doesn't help anyone. maybe your efforts will be better spent defending the RIAA as it tries to sue innocent internet users to extort them out of settlements.

FWIW i don't blame bioware for the DRM, it's almost certainly the distributor. bioware tends to patch out copy protection the first chance they get.

malkav11 wrote: I support

malkav11 wrote:

I support some level of antipiracy measures. They're obviously needed.

The presence of attractive multiplayer pretty much forces anyone who pirates the game to buy a copy. A game without this type of feature is all but begging to be pirated at this point in time.

If only the same were true in the movie industry for all the sequels and comic book movies.

"Is it really draconian to

"Is it really draconian to expect gamers to be connected to the internet?"

Easy -
1) Gaming laptop (point being, it has a battery)
2) Power outage
3) Nothing to do so you pull out the copy of Mass Effect that you haven't touched in a month (or at least 11 days)

and boom - a legitimate copy of the game in hand and the inability to play it.

Tristram Draper

Tristram Draper

a.a shill is a shill when the logic is flawed to the point of "let them eat cake" or in this case "I don't see it I can’t see."?

b.1. of, pertaining to, or characteristic of Draco or his code of laws.
2. (often lowercase) rigorous; unusually severe or cruel: Draconian forms of punishment.

c.One cannot twist his words when they clearly state DRM is not bad or flawed.

e.EULA is not law, I have consuemr rights that OUT WEIGH thier right to lock the software up for my personal use.

f.Reading comprehension should compensate for poor English, unless of course you cannot read, or too lazy to do so.

Now for mew rebuttal

1.You can't copy a car and if it was stolen the owner of it would suffer not the maker, you can’t tie in physical theft with downloading because ultimately 1 is not 1 it’s not even 1 in 10, the ratio of real damage is beyond bias calculations even more so when 30% of all consumers will never spend money on new overpriced sht.

2.my computer runs 24/7 I don’t use backups and MS has made it so you cannot simple reinstall things like DX, all it takes is 1 hard crash/reboot and bits of windose SOL, I have had the direct ex go to pot 3 times in the last year sometimes being so a subtle it cannot run certain DX game types like the new UE3 games, thanks for not comprehending windose nor the need for fresh install every few months as well because the normal user will run it into the ground then either refresh it for format it.

3.Thank you master for giving me 10 days grace for paying for something I bought, ya buggy DRM that crashes systems or invalidates installs because of bad design is user error…I guess fit is that complicated no wonder people are not buying games… *lick*
4. People worried about privacy fall to 2 types sheeple happy to buy what being sold no matter the quality and the suits that want everyone to rebuy every year.

5.Yes I have the right to boycott the product I have the right to not put it on my PC but I also have the right to buy and protect my investment by HACKING the product for MY personal use.

6. Piracy is truly like thought crime with the supposed damage being so minor to such a large industry they have reversed their mentalities to save a penny buy spending millions on protections that are broken in a week, god forbid they support and nurture their products and stop treating their consumers life thief’s.

The game industries biggest threat is not pirates but the 2nd hand market or have you forgotten your history when the music mafia tried to ban the sale of used CDs and tapes, think about it the 2nd hard market is much like bootlegs it removes money that could go directly to the publisher, because bootlegging is relegated IE a crime its numbers are statistically minor compared to the 2nd hand market, even downloading on a world wide scale is only 30% of the consumer base if not lesser since I lump sharing, bootlegging and 2nd hand all in that category.
Of course if one could return the bad games maybe people would not feel cheated when they buy games and not be forced to protect their investment by previewing the product first, if it right no but neither is the industry ignoring all its flaws..

You must understand the numbers don’t add up, it’s only logical that DRM + rushing + bugs + quality + bad business practices + anti consumer mentalities in the media industries makes them weaker not stronger.

Why do people hate DRM?

Why do people hate DRM? Legitimate buyers hate it because it restricts what they can do with the game. If I buy a game and use it properly, why does it have to phone into a central office on a regular basis? People who don't buy the game hate it because it makes the game harder to pirate.

Of course, most piracy is circumvented quickly, so in the end it's only the paying customers that are inconvenienced. And, we know this.

Users will always have the authdentication they need?

Hamad wrote:

I agree with the article. Note: legitimate buyers will always have the right serial code or whatever authentication they need, so I don't see how many of them will be disturbed about this.

I suggest you talk to users of MSN Music or Google video. Both of those services used a 'phone home' type of authentication, and both have decided to shut down the authentication servers. As a result of that, all the customers have now lost the use of the products they paid for. they were not warned of this possibility when they paid their money, nor were they given any choice in the matter. for myself, I refuse to support any business model that can arbitrarily revoke my rights in this manner, so I refuse to pay money for anything that has to 'phone home' before it will allow me access to the software installed on my system.

Oh no, no trouble at all

You know... it isn't having to authenticate online that bothers me. It isn't even the idea of having to re-validate every 10 days that bothers me.

*and it will carry a three-install limit.*

THAT bothers me. I keep my games. When I'm done with them (or tired of them), I uninstall them. Later, I tend to reinstall the good ones and play them again. Uninstall when I'm done/tired of it again. And on, and on.

There are games I'd wager I've installed up to a dozen separate times on my computer over the years- all games I legitimately purchased, games I never copied or gave anyone else access to. How could one NOT understand how the idea of being limited to three installs would be upsetting? I should let it sit around taking up space on my hard drive even when I'm not playing it so I don't use up my uses of the game I paid for? Should I forgo buying new computers in the future because I'm afraid of using up installs on them?

This is blatantly ridiculous and unfair. Console owners aren't limited in how many times or how long they can play the game... but this makes PC gamers second-class citizens.

Starforce was the devil

Ugh, I remember Starforce. Even when you bought the game it was best to use a crack to bypass the copy protection.

Well, I purchased

Well, I purchased Battlefield 2 and never ever got it to run.

A lot of games are becoming problematic. DRM works on consoles because it is not draconian, and it is usually tested fro compatability.

Also Consoles are not laptops. They most annoying DRM by far is anything requiring the CD to be in the drive.

Steam is severe DRM, but I quite like Steam because it isn't broken and isn't massively annoying to work with.

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