A Hop, Skip, And A Jump Away
HIGH The sheer sense of momentum when dashing.
LOW Falling into water repeatedly while jumping between rocks.
WTF The ability to kill and resurrect a deer ad infinitum. For amusement.
HIGH Nailing a long combo and glorying in well-earned gems.
LOW Getting overwhelmed with enemies and dying incredibly quickly.
WTF Why are we going down this well anyway? The park bench was lovely.
For every player tired of climbing a dark tower or scaling an impossible peak, Downwell provides an easier alternative: jump down a hole and let gravity do the rest. Downwell combines retro aesthetics, procedural level design, and the contemporary fad of roguelike games to create a enjoyably tight (and punishing!) game that demands precision and skill.
HIGH Playing as a woman of color and exploring issues of motherhood.
LOW The opening sequence presents forced, arbitrary choices.
WTF Who knew a vice grip could double as handcuffs?
HIGH The episode ends on a tense cliffhanger.
LOW Missing a button in a QTE and doing a long sequence over again.
WTF Zombies in the water? Isn't there some kind of rule about that?
HIGH The wonderful music, particularly the ending song.
LOW An early bug that kept freezing my game.
WTF What is Sloth? I mean, seriously, what is he?
HIGH Achieving an SSS score by using every weapon and chaining it all together.
LOW Every. Single. Cut-scene.
WTF Fighting a demon fetus still connected to his mother.