iPhone
By Brad Gallaway on October 11, 2012 - 8:20am.
How Did You Not See That There???
HIGH Seeing Clem's training from Episode Three pay off.
LOW Doing the wrong actions and dying because of the goofy controls.
WTF You really think you can carry that in a backpack?!?
By Brad Gallaway on October 10, 2012 - 10:01am.
 Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Instead of highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Dale Weir on October 10, 2012 - 9:04am.
The guys at Extra Credits take a look at "power creep." For those that don't know, power creep is when elements introduced in a game grow in power compared to when the game was originally launched. Or something like that. Given how prevalent persistent worlds have become and how common it is for games to be patched with new areas, features and items, power creep can become a huge issue for the loyal fanbase. This Extra Credits video takes a look at power creep and solutions that would fix it—or at least keep it at bay. 
By Brad Gallaway on October 8, 2012 - 2:04pm.

This blog post is going to be about events that take place in The Walking Dead, Episode Three. If you haven't already played this episode, do not read this post.
By Brad Gallaway on September 16, 2012 - 10:00pm.

I'm currently in the middle of a marvelous little window of time where I don't have any reviews that need to be done, so I took the chance to pick a few titles out of my back catalogue and get caught up. After three days of fairly steady play, I put the wraps on Infinity Blade II.
By Brad Gallaway on September 16, 2012 - 4:39pm.
Bring Tissues
HIGH The intensity and emotion is unbelievably high.
LOW Are you REALLY not gonna let me grab that map, Kenny?
WTF A glitch made Duck invisible for a few conversations. Mood killer!
By Dylan Collins on September 12, 2012 - 7:05am.
In this episode, Brad is freshly back from PAX Prime and gives us the low-down on what he saw there. We then go into a huge, spoiler-ridden discussion of The Walking Dead Episode Three. Don't worry, we tell you before we start talking about it. Stop being paranoid. With Chi Kong "Mr. C" Lui, Brad "Richie" Gallaway, Mike "Potsie" Bracken, Richard "The Fonz" Naik and Dylan "Arnold" Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Dylan Collins on September 1, 2012 - 4:52pm.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Dale Weir on September 1, 2012 - 9:50am.
Just like the title says, Extra Credits looks at some games that may have flown under your video game radar. Games like Lone Survivor, Day-Z and Legend of Grimrock made Extra Credits' under the radar releases, check out the video to see if it mentioned one of yours. 
By Brad Gallaway on August 26, 2012 - 6:55am.

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
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