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iPhone

Nintendo going after Apple with next portable?

Nintendo DS Lite Screenshot

So you're Nintendo. You've been sitting atop the handheld mountain for like 20 years. During that time you've seen challengers come and go—Atari (Lynx), NEC (TurboExpress), Sega (Game Gear), SNK (Neo Geo Pocket Color), Bandai (Wonderswan) and finally Sony (PlayStation Portable). All of these devices possessed features and technology that surpassed anything Nintendo offered, but Nintendo still outsold them and did so with a single, very simple philosophy: release cheap, existing technology with a long battery life, at a low price. It worked so well that with every new competitor, Nintendo would fall back on that practice.

Chimes Review

Ringing... Ringing...

Chimes Screenshot

HIGH Ah, the soothing sound of windchimes... how relaxing!

LOW Doesn't seem long on its legs.

WTF It's not a flashy game, but I think App Store reviewers are awfully harsh on such an inexpensive purchase. (Admittedly a common problem in the App Store.)

Interview with Nathan Vella, President and Co-Founder of Capybara Games

Critter Crunch Screenshot

For those of you who've been paying attention to the puzzle genre lately, you may have been hearing the name "Capy" popping up lately, and for good reason. Nathan Vella, co-founder and president of Capybara Games and his team have crafted some strong titles worthy of attention, and they've got more in the pipe sure to make a splash.I recently had the opportunity to ask Nathan a few questions about their current smash Critter Crunch, the studio and more.

Redefining property: The digital distribution dilemma

Lightningshirt

Imagine selling lightning in a bottle. It's a curious and somewhat paradoxical image, isn't it? Our heads can't quite wrap around the idea of packaging the intangible... of owning a fleeting moment in time that leaves behind nothing when it is gone. That's because lightning isn't an object. It's an idea. It's the way our eyes and minds make sense of natural phenomena, ionic polarization and discharge in the atmosphere. These phenomena exist in physical space, in our reality, but the visual impact of their interaction—the brilliant ghost image left in our heads, the multi-veined concept we call "lightning"—doesn't exist as we perceive it. Yet it exists for us.

Was 2009's games line-up better or worse than 2008's?

Better.
50% (271 votes)
Worse.
25% (135 votes)
About the same.
25% (133 votes)
Total votes: 539

Critter Crunch Review

Bland Name, Tasty Game

Critter Crunch Screenshot

HIGH A new, predatory twist on puzzling.

LOW The difficulty of the final third feels haphazard and unrefined.

WTF Rainbow-colored regurgitation.

Haunted 3D Rollercoaster Rush Review

Swing Low, Ghoulish Chariot

Haunted 3D Rollercoaster Rush Screenshot

HIGH Look at that castle! That giant jack-o'-lantern! The moon!



LOW Aw man, I plummeted into a track again. Darn those vertical drops.

WTF I put the game down and I can still hear the background tune in my head.

The Horror Geek presents: New Dexter iPhone screenshots

dexter_sdcc_high_res_screenshot

I don't own an iPhone. I have an aversion to Apple products for some reason—but if I did plunk down my hard earned cash for something from Steve Jobs' technological empire, it would be the iPhone—the gaming possibilities alone make me lust after one.

I was fairly skeptical when it was announced that Dexter was coming to the iPhone as a game. I'd love to see a Dexter title (the show is great and certainly lends itself to becoming a game), but I didn't think this was the right platform. Give it to me on the Xbox 360 or PS3, and I'd be happy.

It's still too soon to tell if this adaptation will work or not, but these four new screenshots (courtesy of Games Press and available after the break) have me optimistic. The title looks like a PSP game at this stage—which is better than I expected. No firm release date has been set, but Dexter should be available for purchase later this year.

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