Quantitatively speaking, I prefer Plants vs. Zombies to every game, ever. Plants vs. Zombies is not my favorite game. I'd say it's not even in the top 20. That honor belongs ICO, a game that typically lasts less than six hours and that I have played exactly four times, to net less than a fifth of the hours I have spent playing Plants vs. Zombies. ICO is my favorite game because of how it makes me feel.
Gamer moms and gamer dads, assemble! The mighty Aaron of the GameEnthus Podcast joins us for a lengthy conversation about the joys and challenges of integrating our parenting and gaming lives. How did we introduce games to our kids? How do we deal with M-rated content? How do we decide when to take the controller away? We also offer some unique kid's game recommendations you won't find anywhere else. Plus: Our take on a game your kids should definitely NOT play: Catherine. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "The Master Thespian" Spaeth.
So the wife and I have spent the last couple of days playing Hunted: the Demon's Forge in co-op. This is an interesting game for the fact that Bethesda did not send out any pre-release copies to reviewers, instead mailing them to coincide with the retail sales date. In general, this is a sign of a publisher who has no confidence in the product, but I'm not quite sure what made them send it out with such little fanfare.
This week, we honor the little guy. (Not Herve Villechaize; for that, check out my Fantasy Island podcast.) No, it's all about great Indie Games we think you should play. Plus: Highly improbable E3 predictions which, knowing us, will probably wind up coming true. Featuring Chi Kong Lui, Brad "The Diamond" Gallaway, Richard Naik, and Tim Spaeth. Happy birthday Ryan!
Looking at the calendar, we're less than two weeks away from what will be one of the most important E3 events in recent memory when it comes to what I call the Hardware Trinity—that is Nintendo, Sony, and Microsoft. Each of the three companies have issues to address. Nintendo is facing lackluster 3DS hardware sales and the lame-duck status of the Wii until its new platform is launched. Sony has to deal with the aftereffects of one of the largest online security breaches in history and major losses in the last year. Microsoft may seem bulletproof, but the stagnant nature of the Kinect sensor and a slow trickle of software for it call into question the viability of the technology.
I'd been hearing some chatter about the recent roguelike dungeon crawler from NIS called Zettai Hero Project: Unlosing Ranger vs Darkdeath Evilman (PSP) and I finally managed to lay hands on a copy. I'm a fan of the genre when it's done well and word on it had been fairly positive, so I had my fingers crossed.
3DS! PSP! Smartphones! Which represents the true future of mobile gaming? Plus: Our most anticipated titles of 2011, and you'll struggle to hold back tears as Richard becomes a man. (NOTE: We recorded this episode before the big PSP2/NGP announcement—you'll marvel at the semi-accuracy of our predictions!) Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "The Timely Producer" Spaeth.
2011 has the potential to be a big year for video games. We're weeks away from seeing the Nintendo 3DS hit retail, motion control technology for the Sony PlayStation 3 and Microsoft Xbox 360 will continue to mature, and there's going to be plenty of software just waiting to be bought. Before the year really gets into high gear, I'm going to log five predictions here about some events that I think will happen.
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