By Dale Weir on June 24, 2012 - 9:40am.
Extra Credit now examines the Augmented Reality Game genre. This genre appears to be the furthest out of reach given the technological requirements and costs needed to create seamless experiences. Should someone get their head around those limitations—and I guess wearable technology becomes a thing—it has great potential to blur the line between gaming and the real world.
By Dale Weir on June 17, 2012 - 6:33am.
Alternate Reality Games and Augmented Reality Games both fall under the acronym of ARG, but are actually quite different. Extra Credit takes a quick look at the Alternate Reality Game half of that genre of games—and yes you can argue that they are games. Perhaps it is because they are unfamiliar to the public and save for a few great examples like Microsoft/Bungie's I Love Bees or Electronic Arts' Majestic, they have been largely untouched by many in the games industry.
By Brad Gallaway on June 16, 2012 - 7:37pm.
It feels like forever since last update, but that's the way life goes sometimes. I caught a sore throat right as the week started and I've been trying to sleep it off when I haven't been grinding away at the day job, so that ate up a lot of my regular time. Toss in a wife and kids to fill up the rest, and there you go.
By Brad Gallaway on June 6, 2012 - 10:33am.
Well, E3 is upon us again. While a tsunami of new game info is pouring out of LA, I'm not sure that anyone will have time for this little old blog, but it's still business as usual for me until PAX later this year. The convention always falls on the first week of my son's summer visit, so I haven't gone to the last few. Family > E3, but I will be watching all the press briefings!
By Dale Weir on June 6, 2012 - 9:55am.
Extra Credit looks at the latest gaming trend: crowdfunding. It's not quite a household term but going by Twitter, press releases and gaming news coverage in general, it's getting there. Crowdfunding takes money from ordinary people in exchange for, say, a copy of the game or seeing a digital version of that person somewhere in the game. Right now Kickstarter is the company on everyone's lips but it isn't the only game in town. IndieGoGo, RocketHub, ulule and the newly formed Gambitious are all out there trying to help someone create that sequel to TIE Fighter or Star Tropics.
By Dylan Collins on June 4, 2012 - 4:32pm.
On this episode we examine the state of Portable Games. Brad also brings Dragon's Dogma to the table, and Mike and Chi weigh in on Max Payne 3. This episode also features what is surely the greatest Thumbs up, thumbs down of all time! With Dylan Collins, Chi Kong Lui, Brad "Bromance" Gallaway, Mike Bracken and special guest Michael Cunningham.
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By John Vanderhoef on May 31, 2012 - 1:52pm.
HIGH Dozens and dozens of levels.
LOW Game pacing controlled by scroll of the screen.
WTF The design of the villain. Seriously.
By John Vanderhoef on May 22, 2012 - 10:29pm.
Finding Shapes in Chaos...
HIGH Fast-paced, yet simple tile-based mechanics.
LOW A lot of the game boils down to waiting for the right piece.
WTF The main character is a strange mix between Harry Potter and The Riddler.
By Dale Weir on May 22, 2012 - 9:22pm.
Once again, the guys at Extra Credits go through some games that caught their eye but may have flown under everyone else's radar. Some obvious ones make the list like Dungeon Defenders and Recettear, but they also include some lesser known releases like Dear Esther, The Dark Meadow and Xotic to name a few. Check out the video to see they mentioned one of your under the radar releases.
By Brad Gallaway on May 19, 2012 - 5:16pm.
Straight Outta Innsmouth
HIGH Having an unbelievable streak of luck and finally sealing Cthulhu away.
LOW Needing just one more glyph and repeatedly being denied.
WTF Getting "+3 Doom" four times in a row for a speedy WTF Game Over.
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