So for the last couple of months (and especially over the last few days) there's been a resurgence of "no one should ever write for free, ever, never never" among freelance games writers and paid career professionals. As someone who takes games writing very seriously and who's also worked as a mostly-unpaid-but-not-always reviewer for the last twelve years, I wanted to take a few minutes and share my thoughts on the subject.
December 2011 is a month that, upon review of the NPD report, continues the slide that the console video game industry has seen for much of the year. Hardware sales were down 32% from a December ago, with weaker Wii and PlayStation 3 sales leading the decline.
Happy New Year! We reveal the success rate of our 2011 gaming resolutions, and set some new ones for 2012. Plus, Fallout (the first one!), Infinity Blade II, Sequence, Darksiders, and The Legend of Zelda: Skyward BORED—am I right, people? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "My Wife Really Did Say That" Spaeth. Oh, and I almost forgot! This is the show that changes everything.
Fifteen awards, six podcasters, and countless surprises. You'll be stunned by our pick for Game of the Year, and by the vigorous debate that follows its reveal. Plus: we announce the two winners of our Holiday Contest! Thanks to everyone for entering! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and Tim "Maybe Next Year" Spaeth. From all of us at GameCritics, have a fantastic holiday, and we'll see you in 2012!
We've been seeing a gradual shift in software sales in the last couple of years towards digital distribution. Full retail games have been available for the Xbox 360 and PlayStation 3 over that time and, although the digital library is but a fraction of the retail library, digital has been catching up.
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