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GameCritics.com Podcast Episode 101: Video Game Music

The podcast gets rythmic on us as we talk game music, some of our favorite tracks, why game music is special, and what has been lost as games have evolved from their technologically limited origins. Featuring Richard Naik, Chi Kong Lui, Michael "Mac" Cunningham, and special guests Dylan Collins and Matt Hunter from the A Jumps B Shoots podcast.

00:00-00:02 - Intros

00:02-00:12 - A little chat about our musical backgrounds

00:12-00:27 - Games that we hate, but love the music

00:28-00:48 - With the technological evolutions over the years, has game music lost something compared to it's restricted roots?

00:49-01:04 - Name something creative that a game has done with its music that drastically altered your opinion of said game

01:05-01:31 - Some of our personal favorite game songs/soundtracks

01:31-close - Thumbs

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Consoleation: All good things...

Consoleation: All good things...

After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.

Deadly Premonition: The Director's Cut—The Official Visual Companion Review

Deadly Premonition: The Director's Cut—The Official Visual Companion Screenshot

I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.

Things I saw at the Boston Festival of Indie Games

Candlelight Screenshot

A while back I took a quick swing up to MIT to check out the Boston Festival of Indie Games, which was a neat little show I really enjoyed visiting. Of course, as an indie show it had its fair share of games that needed tons of work or were just hopeless, but I got my hands on several really neat games, too.

GameCritics.com Podcast Episode 97: The Sex Show

This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.

00:00-00:12 - Intros and Pax discussion

00:12-00:16 - Getting to know Samantha

00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance

01:41-01:50 - How can games improve these depictions?

01:50-01:59 - What would a true erotic game look like?

01:59-close - Thumbs

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Toki Tori 2 Review

Engage All the Learning

Toki Tori 2 Screenshot

HIGH Pulling off a complex series of environment manipulations without a hitch the first time.

LOW Knowing just enough of a puzzle solution's to solve it wrong. For hours.

WTF Some of the photographs have to be taken before the player is taught the photograph song.

The Walking Dead: 400 Days Review

A Shift in Perspective

The Walking Dead: 400 Days Screenshot

HIGH "Would you rather…"

LOW Wyatt's lightweight story.

WTF We don't see any of what happened after the stories but before the epilogue?

Leisure Suit Larry: Reloaded Review

Return of the PixelHunter

Leisure Suit Larry: Reloaded Screenshot

HIGH I wonder how many Naugas had to die to make that door?

LOW How many times am I going to have to reload this slot machine?

WTF Did Larry just drug a woman for sex?!? How did I forget that was in there?

Interview with Pagoda West's Jared Kasl and Tom Fry

Major Magnet Screenshot

Pagoda West are a small independent studio who rose from the ashes of now defunct fan-game Sonic 2 HD. If that wasn't strange enough, they've just released their first game—poles of attraction platformer Major Magnet. I spent some time talking to two thirds of the team, Jared Kasl and Tom Fry, to hear about the process of making a first game, how magnets work, and why The Ren & Stimpy Show is such an influence.

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