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Interview with Koroush Ghazi, creator of Tweakguides.com

At one time or another, most of us have experienced some frustration with our PCs. Programs might seem to inexplicably freeze, crash, or simply perform poorly. How do we make Windows run as quickly and trouble-free as possible? How do we get the best performance from our games and other applications? Most importantly, how do we do all that without a Ph.D in computer science?

Interview with Metanet's Mare Sheppard, co-creator of N

Mare Sheppard and Raigan Burns

At the recent Penny Arcade Expo, a small table in the back corner of the exhibition hall had a long line of people waiting to try a game that looked like a few pixels thrown onto a blank screen. It was stunning, to say the least. Metanet reveals all about their upcomig hit, N.

Interview with Julianne Greer, Executive Editor of The Escapist

Julianne Greer, Executive Editor of The Escapist GameCritics.com had the opportunity to interview Executive Editor, Julianne Greer and discuss the history of The Escapist, how videogames and writing about videogames is perceived by the public and of course the always popular topic of Manhunt 2 and the newly minted Mature rating from the ESRB.

Interview with Scott Corley, head of Wideload Shorts

GameCritics.com recently had the chance for a quick chat with Scott Corley, head of the newly-founded studio, Wideload Shorts.

Interview with N'Gai Croal

Newsweek's Level Up journalist and blogger N'Gai Croal speaks at length with GameCritics.com regarding Roger Ebert's statements about videogames as art, the Manhunt 2 banning and the purpose of game criticism.

Interview with Halo 3 Lead 3D Artist: Shi Kai Wang

Read interview with Halo 3 Lead 3D Artist
Certain to be one of the year's biggest games, Halo 3 is on everyone's radar. In anticipation of this upcoming blockbuster, GameCritics.com was fortunate enough to interview one of the extremely talented minds creating this eagerly anticipated title, artist extraordinaire Shi Kai Wang.

Ben at the Pen: Graduation

For almost every person who plays games, there inevitably comes a time when that person will think to themselves, "If I had made this game, it'd be so much better!" However, very few of us ever take that thought any further.

Interview #2 with Dean Takahashi

Dean Takahashi, Author of The Xbox 360 Uncloaked

Just as he was with the original Xbox, Dean Takahashi was there during the creation and build up of the Xbox 360. He returns with another book, this one called The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console. GameCritics.com is pleased be able to talk to Mr. Takahashi about his new book.

Interview with YMCK

Recent music release Family Music by Japanese artists YMCK arrived at GameCritics headquarters in a jewel case decked out in an eye-melting 8-bit color explosion. What came inside the case was just as vibrant to the ear. Difficult to categorize, the YMCK sound approximates upbeat jazz fused with light vocals and an array of NES soundtracks.

Interview with Clint Hocking

Filing into the auditorium for the Game Developers Conference 2005 Game Design Challenge (theme: make a game based on Emily Dickinson), most people could have been forgiven for wondering who the third member of the panel was. Will Wright and Peter Molyneaux are two of the more high-profile Western game designers, each with a history that deserves recognition as industry leaders and visionaries. In comparison, Clint Hocking was an unknown.

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