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Interviews

Interview with Devon Detbrenner on Monster Lab

The post-PAX love continues... Next up is a few words with Devon Detbrenner, Assistant Producer at Backbone Vancouver (at the time the interview occurred), and one of the hip cats behind the upcoming Wii and DS title, .

Interview with Twisted Pixel Games

Read interview with Twisted Pixel GamesThe post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Interview with Twisted Pixel Games

The post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Interview with Epicenter Studios

After launching the great kid-friendly title on Nintendo's WiiWare service, Bryan Jury, cofounder of Epicenter Studios was gracious enough to speak with me about the studio, where it's been and where it's going.

Interview with MetaNet's Mare Sheppard: Round Two

Read interview with MetaNet's Mare Sheppard: Round TwoIn September 2007, GameCritics.com interviewed Mare Sheppard, one of the two great minds behind PC indie game phenomenon N and its newer incarnation on consoles and handhelds, N+. At the time of the original interview, N+ hadn't yet made its debut on Microsoft's Xbox Live Arcade service. Now that it's available for download, Mare was gracious enough to take a few more minutes out of her busy schedule for a follow-up chat.

Interview with Jerry Holkins of Penny Arcade

Read interview with Jerry Holkins of Penny ArcadeGameCritics.com sits down with Penny Arcade's Jerry Holkins to talk about what a score of 10 really means, getting folks together for gaming culture, and why senior citizens can't relate to new forms of art.

Interview with Koroush Ghazi, creator of Tweakguides.com

At one time or another, most of us have experienced some frustration with our PCs. Programs might seem to inexplicably freeze, crash, or simply perform poorly. How do we make Windows run as quickly and trouble-free as possible? How do we get the best performance from our games and other applications? Most importantly, how do we do all that without a Ph.D in computer science?

Interview with Metanet's Mare Sheppard, co-creator of N

Mare Sheppard and Raigan Burns

At the recent Penny Arcade Expo, a small table in the back corner of the exhibition hall had a long line of people waiting to try a game that looked like a few pixels thrown onto a blank screen. It was stunning, to say the least. Metanet reveals all about their upcomig hit, N.

Interview with Julianne Greer, Executive Editor of The Escapist

Julianne Greer, Executive Editor of The Escapist GameCritics.com had the opportunity to interview Executive Editor, Julianne Greer and discuss the history of The Escapist, how videogames and writing about videogames is perceived by the public and of course the always popular topic of Manhunt 2 and the newly minted Mature rating from the ESRB.

Interview with Scott Corley, head of Wideload Shorts

GameCritics.com recently had the chance for a quick chat with Scott Corley, head of the newly-founded studio, Wideload Shorts.

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