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Interviews

Interview with Rise of the Argonauts developer, Liquid Entertainment

Rise of the Argonauts - Liquid Entertainment

At this year's Penny Arcade Expo, there were more games than ever to check out on the exhibition floor, but more than the others, one stood out as something to keep a close eye on: Rise of the Argonauts from Liquid Entertainment. After a dynamite walk-through and presentation from Liquid’s Andrew Rubino, I was absolutely convinced that this game was on the right track. Currently scheduled for a December 16th release, Andrew took time out of his extremely hectic pre-release schedule to answer a few questions.

Interview with NinjaBee

NinjaBee - A Kingdom for Keflings

Although the New Xbox Experience is slowly growing on me, the best thing about making the transition was being greeted with an instantly-addicting new Arcade game making use of Microsoft’s avatars: A Kingdom for Keflings. Developer NinjaBee's Steve Taylor (company owner) and Kevin Heap (lead programmer on A Kingdom for Keflings) were gracious enough to spend a few minutes talking to me about Keflings and their other titles.

Interview with World of Goo developer, 2D Boy

So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...

Interview with Casey Muratori on Sushi Bar Samurai

The post-PAX love continues... Thanks to the new PAX-10 event highlighting indie games development, Casey Muratori's intriguing Sushi Bar Samurai was brought to my attention, and it's definitely one to watch for in the coming months. Below is a brief discussion on Casey himself, his game, and of course... games as art. What else?

Interview with Devon Detbrenner on Monster Lab

The post-PAX love continues... Next up is a few words with Devon Detbrenner, Assistant Producer at Backbone Vancouver (at the time the interview occurred), and one of the hip cats behind the upcoming Wii and DS title, .

Interview with Twisted Pixel Games

Read interview with Twisted Pixel GamesThe post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Interview with Twisted Pixel Games

The post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Interview with Epicenter Studios

After launching the great kid-friendly title on Nintendo's WiiWare service, Bryan Jury, cofounder of Epicenter Studios was gracious enough to speak with me about the studio, where it's been and where it's going.

Interview with MetaNet's Mare Sheppard: Round Two

Read interview with MetaNet's Mare Sheppard: Round TwoIn September 2007, GameCritics.com interviewed Mare Sheppard, one of the two great minds behind PC indie game phenomenon N and its newer incarnation on consoles and handhelds, N+. At the time of the original interview, N+ hadn't yet made its debut on Microsoft's Xbox Live Arcade service. Now that it's available for download, Mare was gracious enough to take a few more minutes out of her busy schedule for a follow-up chat.

Interview with Jerry Holkins of Penny Arcade

Read interview with Jerry Holkins of Penny ArcadeGameCritics.com sits down with Penny Arcade's Jerry Holkins to talk about what a score of 10 really means, getting folks together for gaming culture, and why senior citizens can't relate to new forms of art.

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