While Section 8 didn't make a huge splash, those who actually give it a try found that it offered several interesting new twists, especially in regard to multiplayer. In fact, I think it's fair to say that Section 8 offered the best multiplayer experience I had that year. After having such a surprisingly great time with the original title, I was quite excited to hear that a sequel is on the way. Wanting to know more, I got the chance to ask TimeGate Studios' design director Brett Norton a few questions about the next entry in the Section 8 saga, subtitled Prejudice.
Microsoft's August 11th Summer of Arcade game is going to be Monday Night Combat from fledgling studio Uber Entertainment. A team-based shooter with some snazzy graphics and interesting ideas, I have a feeling it's going to do pretty well. While we're all still waiting to get our hands on full versions, the good people of Uber were gracious enough to invite me over to their studio for a sneak peek.
Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.
For those of you who've (still) been paying attention, a great little game called Weapon of Choice hit the Xbox 360's Indie Games area a while ago, and quickly became one of my favorites on the system. It should be one of your favorites, too—it was great stuff, and well-done. Following such an energetic title can't have been easy, but developer Mommy's Best Games and its mastermind Nathan Fouts have come up with not one, but two projects.
We welcome back two of our favorite guests, Nathan Fouts of Mommy's Best Games, and Bryan Jury of Epicenter Studios. They bring us up to speed on what's been happening since their last appearances and talk about their new games, Shoot 1UP and Rock of the Dead. These guys are funny, candid, and filled with pie. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Bob Costas" Spaeth.
Games. Comics. Music. Every self-proclaimed geek worth his salt thrives on these things, so put them all together and the result has to be something fantastic, right? Kirby Krackle is a local Seattle-area band with one album under their belt, and another on the way. Absolute up-and-comers to watch, their tune-filled mash-ups of popular culture are smart, sassy, and absolutely on-point. They also prove my hypothesis to be true.
For those of you who've been paying attention to the puzzle genre lately, you may have been hearing the name "Capy" popping up lately, and for good reason. Nathan Vella, co-founder and president of Capybara Games and his team have crafted some strong titles worthy of attention, and they've got more in the pipe sure to make a splash.I recently had the opportunity to ask Nathan a few questions about their current smash Critter Crunch, the studio and more.
Although it's been a tough job lately between the rush of fourth quarter and the sheer number of Indie games released every week, keeping up with one of the lesser-known segments of Microsoft's downloadable content certainly pays off. My most recent Indie addiction? Armor Valley, from Protégé Production.
I recently had the pleasure of playing Machinarium, a fantastic adventure title from indie developer Amanita Design. Currently available on Steam and on their website, Machinarium has received accolades from many critics, myself included. Their CEO, Jakub Dvorsky, was kind enough to answer a few questions for me about the game his company, and his team.
Bonjour class! Welcome to Ludology 101. Matthew Wiese of the Singapore-MIT GAMBIT Game Lab talks about his work and his experience on the academic side of games. Is ludology as sleep-inducing as it sounds? No sir, and in fact criticism and academia may have more in common than you think. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth. Happy Thanksgiving to all our listeners!
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